release 1

This commit is contained in:
2026-04-09 16:26:05 +02:00
parent d9b88042cd
commit 4e2425c302
38 changed files with 194 additions and 157 deletions

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"> <manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application <application
android:label="calculadora_supermarket" android:label="Calculadora Supermarket"
android:name="${applicationName}" android:name="${applicationName}"
android:icon="@mipmap/ic_launcher"> android:icon="@mipmap/ic_launcher">
<activity <activity

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#FFFFFF</color>
</resources>

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icon.png Normal file

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isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = NO;
ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS = YES; ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS = AppIcon;
CLANG_ANALYZER_NONNULL = YES; CLANG_ANALYZER_NONNULL = YES;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++"; CLANG_CXX_LIBRARY = "libc++";
@@ -488,7 +488,7 @@
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = NO;
ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS = YES; ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS = AppIcon;
CLANG_ANALYZER_NONNULL = YES; CLANG_ANALYZER_NONNULL = YES;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++"; CLANG_CXX_LIBRARY = "libc++";

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@@ -1,121 +1,208 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
void main() { void main() {
runApp(const MyApp()); runApp(const SupermarketCalcApp());
} }
class MyApp extends StatelessWidget { class SupermarketCalcApp extends StatelessWidget {
const MyApp({super.key}); const SupermarketCalcApp({super.key});
// This widget is the root of your application.
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return MaterialApp( return MaterialApp(
title: 'Flutter Demo', title: 'Calc Margen',
debugShowCheckedModeBanner: false,
// Configuración Material You (M3)
theme: ThemeData( theme: ThemeData(
// This is the theme of your application. useMaterial3: true,
// colorScheme: ColorScheme.fromSeed(
// TRY THIS: Try running your application with "flutter run". You'll see seedColor: Colors.red,
// the application has a purple toolbar. Then, without quitting the app, brightness: Brightness.light,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: .fromSeed(seedColor: Colors.deepPurple),
), ),
home: const MyHomePage(title: 'Flutter Demo Home Page'), ),
home: const HomePage(),
); );
} }
} }
class MyHomePage extends StatefulWidget { class HomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title}); const HomePage({super.key});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override @override
State<MyHomePage> createState() => _MyHomePageState(); State<HomePage> createState() => _HomePageState();
} }
class _MyHomePageState extends State<MyHomePage> { class _HomePageState extends State<HomePage> {
int _counter = 0; final _costController = TextEditingController(text: "1.50");
final _marginController = TextEditingController(text: "40");
void _incrementCounter() { double _exactPrice = 2.10;
double _profit = 0.60;
String _suggestedPrice = "2.50 €";
@override
void initState() {
super.initState();
_calculate();
}
void _calculate() {
final double cost = double.tryParse(_costController.text) ?? 0;
final double marginPercent = double.tryParse(_marginController.text) ?? 0;
if (cost <= 0 || marginPercent <= 0) {
setState(() { setState(() {
// This call to setState tells the Flutter framework that something has _suggestedPrice = "---";
// changed in this State, which causes it to rerun the build method below });
// so that the display can reflect the updated values. If we changed return;
// _counter without calling setState(), then the build method would not be }
// called again, and so nothing would appear to happen.
_counter++; _profit = cost * (marginPercent / 100);
_exactPrice = cost + _profit;
// Lógica de Redondeo Psicológico (.50, .95, .99)
int floorPrice = _exactPrice.floor();
double finalVal;
if (_exactPrice <= 1) {
finalVal = (_exactPrice < 0.50) ? 0.99 : (_exactPrice.ceil() - 0.01);
} else {
if (_exactPrice <= floorPrice + 0.50) {
finalVal = floorPrice + 0.50;
} else if (_exactPrice <= floorPrice + 0.95) {
finalVal = floorPrice + 0.95;
} else {
finalVal = floorPrice + 0.99;
}
if (finalVal < _exactPrice) {
finalVal = _exactPrice.ceil() + 0.99;
}
}
setState(() {
_suggestedPrice = "${finalVal.toStringAsFixed(2)}";
}); });
} }
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done final colors = Theme.of(context).colorScheme;
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold( return Scaffold(
backgroundColor: colors.surface,
appBar: AppBar( appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to title: const Text("Calculadora de Margen"),
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar centerTitle: true,
// change color while the other colors stay the same. backgroundColor: colors.surface,
backgroundColor: Theme.of(context).colorScheme.inversePrimary, elevation: 0,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
), ),
body: Center( body: SingleChildScrollView(
// Center is a layout widget. It takes a single child and positions it padding: const EdgeInsets.all(24.0),
// in the middle of the parent.
child: Column( child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: .center,
children: [ children: [
const Text('You have pushed the button this many times:'), // Card de entrada de datos
Text( Card(
'$_counter', elevation: 0,
style: Theme.of(context).textTheme.headlineMedium, color: colors.surfaceContainerHighest.withOpacity(0.3),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(24)),
child: Padding(
padding: const EdgeInsets.all(20.0),
child: Column(
children: [
TextField(
controller: _costController,
keyboardType: const TextInputType.numberWithOptions(decimal: true),
onChanged: (_) => _calculate(),
decoration: InputDecoration(
labelText: "Costo Base",
prefixText: "",
border: OutlineInputBorder(borderRadius: BorderRadius.circular(16)),
filled: true,
fillColor: colors.surface,
),
),
const SizedBox(height: 16),
TextField(
controller: _marginController,
keyboardType: TextInputType.number,
onChanged: (_) => _calculate(),
decoration: InputDecoration(
labelText: "Margen Deseado",
suffixText: "%",
border: OutlineInputBorder(borderRadius: BorderRadius.circular(16)),
filled: true,
fillColor: colors.surface,
),
), ),
], ],
), ),
), ),
floatingActionButton: FloatingActionButton( ),
onPressed: _incrementCounter, const SizedBox(height: 24),
tooltip: 'Increment',
child: const Icon(Icons.add), // Resultados Intermedios
Row(
children: [
_buildInfoTile("Precio Exacto", "${_exactPrice.toStringAsFixed(2)}", colors),
const SizedBox(width: 12),
_buildInfoTile("Ganancia", "${_profit.toStringAsFixed(2)}", colors),
],
),
const SizedBox(height: 24),
// Card de Resultado Final (Material You Hero)
Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(vertical: 32, horizontal: 16),
decoration: BoxDecoration(
color: colors.primaryContainer,
borderRadius: BorderRadius.circular(28),
),
child: Column(
children: [
Text(
"PRECIO SUGERIDO",
style: TextStyle(
color: colors.onPrimaryContainer,
fontWeight: FontWeight.w900,
letterSpacing: 1.2,
),
),
const SizedBox(height: 8),
Text(
_suggestedPrice,
style: TextStyle(
fontSize: 56,
fontWeight: FontWeight.bold,
color: colors.onPrimaryContainer,
),
),
Icon(Icons.auto_awesome, color: colors.primary, size: 30),
],
),
),
],
),
),
);
}
Widget _buildInfoTile(String label, String value, ColorScheme colors) {
return Expanded(
child: Container(
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
border: Border.all(color: colors.outlineVariant),
borderRadius: BorderRadius.circular(20),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(label, style: TextStyle(fontSize: 12, color: colors.secondary)),
Text(value, style: const TextStyle(fontSize: 18, fontWeight: FontWeight.bold)),
],
),
), ),
); );
} }

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name: calculadora_supermarket name: calculadora_supermarket
description: "A new Flutter project." description: "Calculadora de beneficio Supermarket Together"
# The following line prevents the package from being accidentally published to publish_to: 'none'
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1 version: 1.0.0+1
environment: environment:
sdk: ^3.11.4 sdk: ^3.11.4
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies: dependencies:
flutter: flutter:
sdk: flutter sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8 cupertino_icons: ^1.0.8
dev_dependencies: dev_dependencies:
flutter_test: flutter_test:
sdk: flutter sdk: flutter
# AQUÍ ESTABA EL ERROR: Debe estar al mismo nivel que flutter_test
# The "flutter_lints" package below contains a set of recommended lints to flutter_launcher_icons: "^0.13.1"
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0 flutter_lints: ^6.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter: flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true uses-material-design: true
# To add assets to your application, add an assets section, like this: # Esta sección está perfecta, déjala al final del archivo
# assets: flutter_launcher_icons:
# - images/a_dot_burr.jpeg android: true
# - images/a_dot_ham.jpeg ios: true
image_path: "icon.png"
# An image asset can refer to one or more resolution-specific "variants", see adaptive_icon_background: "#FFFFFF"
# https://flutter.dev/to/resolution-aware-images adaptive_icon_foreground: "icon.png"
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package