version semi final

demasiadas cosas, generalmente mas menus y funciones varias
This commit is contained in:
2026-03-09 23:15:04 +01:00
parent 131176991c
commit f3ae2c739b
59 changed files with 16126 additions and 3 deletions

View File

@@ -15,7 +15,7 @@ r.ReflectionMethod=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing=False
r.Shadow.Virtual.Enable=1
@@ -25,9 +25,11 @@ r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.setres=1354x846w
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5

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@@ -0,0 +1,9 @@
[CrashReportClient]
bHideLogFilesOption=false
bHideAllowToBeContactedOption=false
bIsAllowedToCloseWithoutSending=true
bIsAllowedToSendWithoutDetailedInfo=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -0,0 +1,9 @@
[CrashReportClient]
bHideLogFilesOption=false
bHideAllowToBeContactedOption=false
bIsAllowedToCloseWithoutSending=true
bIsAllowedToSendWithoutDetailedInfo=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -0,0 +1,9 @@
[CrashReportClient]
bHideLogFilesOption=false
bHideAllowToBeContactedOption=false
bIsAllowedToCloseWithoutSending=true
bIsAllowedToSendWithoutDetailedInfo=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -0,0 +1,42 @@
;METADATA=(Diff=true, UseCommands=true)
[ScalabilityGroups]
sg.ResolutionQuality=0
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.GlobalIlluminationQuality=3
sg.ReflectionQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3
sg.FoliageQuality=3
sg.ShadingQuality=3
sg.LandscapeQuality=3
[/Script/Engine.GameUserSettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1354
ResolutionSizeY=846
LastUserConfirmedResolutionSizeX=1354
LastUserConfirmedResolutionSizeY=846
FullscreenMode=2
LastConfirmedFullscreenMode=2
PreferredFullscreenMode=2
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1354
bUseDesiredScreenHeight=False
DesiredScreenHeight=846
LastUserConfirmedDesiredScreenWidth=1354
LastUserConfirmedDesiredScreenHeight=846
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

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@@ -0,0 +1,884 @@
Log file open, 03/09/26 20:27:27
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UTS: The Unreal Trace Server binary is not available ('../../../Engine/Binaries/Win64/UnrealTraceServer.exe')
LogTrace: Initializing trace...
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.7-CL-50162420"
LogCsvProfiler: Display: Metadata set : engineversion="5.7.3-50162420+++UE5+Release-5.7"
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.3"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.7922] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600G with Radeon Graphics"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
LogCsvProfiler: Display: Metadata set : commandline="" CanceladoraV1""
LogCsvProfiler: Display: Metadata set : loginid="731d57244f229735ed0586bd5954e04a"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../CanceladoraV1/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc loaded : ../../../CanceladoraV1/Content/Paks/global.utoc, Id=ffffffffffffffff, Order=0, EntryCount=1, SignatureHash=0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../CanceladoraV1/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../CanceladoraV1/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc
LogIoDispatcher: Display: Toc loaded : ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc, Id=748044660d7f2d84, Order=4, EntryCount=1871, SignatureHash=0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc' in location slot 0
LogFilePackageStore: Mounting container: Id=748044660d7f2d84, Order=4, NumPackages=474
LogPakFile: Display: Mounted IoStore container "../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.pak', mount point: '../../../'
LogStats: Stats thread started at 1.725851
LogAssetRegistry: Premade AssetRegistry loaded from '../../../CanceladoraV1/AssetRegistry.bin'
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: OS requested locale 'es-ES' is not supported. Using the OS requested language of 'en-US' as the locale.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-FE78AFC347D816D08AA0B09F3EC5F6B3
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../CanceladoraV1/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin EaseCurveTool
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin AudioInsights
LogPluginManager: Mounting Engine plugin BaseMaterial
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GPUReshape
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin JsonBlueprintUtilities
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequenceValidator
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin HttpBlueprint
LogPluginManager: Mounting Engine plugin WorldMetrics
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: CanceladoraV1.exe
LogInit: Build: ++UE5+Release-5.7-CL-50162420
LogInit: Platform=Windows
LogInit: MachineId=731d57244f229735ed0586bd5954e04a
LogInit: DeviceId=
LogInit: Engine Version: 5.7.3-50162420+++UE5+Release-5.7
LogInit: Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7
LogInit: Net CL: 47537391
LogInit: OS: Windows 11 (25H2) [10.0.26200.7922] (), CPU: AMD Ryzen 5 5600G with Radeon Graphics , GPU: NVIDIA GeForce RTX 3060
LogInit: CPU Model ID: 19500, microcode revision: a50000f
LogInit: Compiled (64-bit): Jan 26 2026 15:25:57
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.44.35222.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.7
LogInit: Command Line:
LogInit: Base Directory: C:/Users/Karim/Documents/Unreal Projects/Canceladora/PACKAGE/Windows/CanceladoraV1/Binaries/Win64/
LogInit: Allocator: Binned2
LogInit: Installed Engine Build: 0
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 41
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-RigVM (DC49959B-53C0-4DE7-9156-EA885E7C5D39): 19
LogDevObjectVersion: Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 40
LogDevObjectVersion: Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 11
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: Dev-Optimus (93EDE1AA-10CA-7375-4DF9-8A2849B157A0): 14
LogDevObjectVersion: FN-Main-InterchangePipeline (B69D2E47-E2A8-4003-BF77-18A492C4D899): 1
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2026.03.09-19.27.27:706][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2026.03.09-19.27.27:706][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2026.03.09-19.27.27:706][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2026.03.09-19.27.27:706][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2026.03.09-19.27.27:706][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2026.03.09-19.27.27:706][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.03.09-19.27.27:706][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.03.09-19.27.27:706][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.03.09-19.27.27:706][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.03.09-19.27.27:706][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2026.03.09-19.27.27:708][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.03.09-19.27.27:708][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.03.09-19.27.27:708][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2026.03.09-19.27.27:708][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2026.03.09-19.27.27:708][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.03.09-19.27.27:709][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.03.09-19.27.27:709][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.03.09-19.27.27:709][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.03.09-19.27.27:709][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.03.09-19.27.27:709][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.03.09-19.27.27:709][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.03.09-19.27.27:709][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.03.09-19.27.27:709][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.03.09-19.27.27:709][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
[2026.03.09-19.27.27:735][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2026.03.09-19.27.27:735][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2026.03.09-19.27.27:736][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.03.09-19.27.27:736][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.03.09-19.27.27:738][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.03.09-19.27.27:742][ 0]LogRHI: Using Default RHI: D3D11
[2026.03.09-19.27.27:766][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5
[2026.03.09-19.27.27:766][ 0]LogRHI: Loading RHI module D3D11RHI
[2026.03.09-19.27.27:767][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
[2026.03.09-19.27.27:769][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2026.03.09-19.27.27:769][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1
[2026.03.09-19.27.27:769][ 0]LogD3D11RHI: D3D11 adapters:
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: Testing D3D11 Adapter 0:
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.27.27:770][ 0]LogD3D11RHI: AdapterLuid : 0 78939
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3060' (Feature Level 11_1)
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: 12115/0/16315 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de UMA:false
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: Testing D3D11 Adapter 1:
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: VendorId : 1414
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: DeviceId : 008c
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: SubSysId : 0000
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: Revision : 0000
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.27.28:058][ 0]LogD3D11RHI: AdapterLuid : 0 85287
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1)
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: 0/0/16315 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 UMA:true
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: Testing D3D11 Adapter 2:
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.27.28:074][ 0]LogD3D11RHI: AdapterLuid : 0 168573036
[2026.03.09-19.27.28:270][ 0]LogD3D11RHI: 2. 'NVIDIA GeForce RTX 3060' (Feature Level 11_1)
[2026.03.09-19.27.28:271][ 0]LogD3D11RHI: 12115/0/16315 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de UMA:false
[2026.03.09-19.27.28:271][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: AdapterLuid : 0 78939
[2026.03.09-19.27.28:277][ 0]LogD3D11RHI: Integrated GPU (iGPU): false
[2026.03.09-19.27.28:277][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
[2026.03.09-19.27.28:277][ 0]LogInit: Selected Device Profile: [Windows]
[2026.03.09-19.27.28:277][ 0]LogHAL: Display: Platform has ~ 32 GB [34216574976 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.03.09-19.27.28:277][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.03.09-19.27.28:277][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.03.09-19.27.28:277][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.03.09-19.27.28:277][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.03.09-19.27.28:277][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2026.03.09-19.27.28:277][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.03.09-19.27.28:277][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.03.09-19.27.28:277][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.03.09-19.27.28:277][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.03.09-19.27.28:277][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
[2026.03.09-19.27.28:277][ 0]LogInit: Computer: DESKTOP-5VRVP1B
[2026.03.09-19.27.28:277][ 0]LogInit: User: Karim
[2026.03.09-19.27.28:277][ 0]LogInit: CPU Page size=4096, Cores=6
[2026.03.09-19.27.28:277][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.03.09-19.27.28:277][ 0]LogInit: Handheld Device: 0
[2026.03.09-19.27.28:277][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.03.09-19.27.28:277][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=48.3GB
[2026.03.09-19.27.28:277][ 0]LogMemory: Platform Memory Stats for Windows
[2026.03.09-19.27.28:277][ 0]LogMemory: Process Physical Memory: 199.43 MB used, 219.98 MB peak
[2026.03.09-19.27.28:277][ 0]LogMemory: Process Virtual Memory: 139.89 MB used, 141.18 MB peak
[2026.03.09-19.27.28:277][ 0]LogMemory: Physical Memory: 9564.54 MB used, 23066.93 MB free, 32631.47 MB total
[2026.03.09-19.27.28:277][ 0]LogMemory: Virtual Memory: 33816.43 MB used, 15624.00 MB free, 49440.43 MB total
[2026.03.09-19.27.28:277][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.03.09-19.27.28:292][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.03.09-19.27.28:294][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
[2026.03.09-19.27.28:296][ 0]LogChaosDD: Chaos Debug Draw Startup
[2026.03.09-19.27.28:297][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2026.03.09-19.27.28:297][ 0]LogInit: Using OS detected language (en-US).
[2026.03.09-19.27.28:297][ 0]LogInit: Using OS detected locale (en-US).
[2026.03.09-19.27.28:297][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.03.09-19.27.28:429][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.03.09-19.27.28:429][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2026.03.09-19.27.28:429][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2026.03.09-19.27.28:429][ 0]LogWindowsTextInputMethodSystem: - Spanish (Spain, International Sort) - (Keyboard).
[2026.03.09-19.27.28:429][ 0]LogWindowsTextInputMethodSystem: - Spanish (Spain, International Sort) - Touch Input Correction (TSF IME).
[2026.03.09-19.27.28:429][ 0]LogWindowsTextInputMethodSystem: Activated input method: Spanish (Spain, International Sort) - (Keyboard).
[2026.03.09-19.27.28:459][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.03.09-19.27.28:474][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.03.09-19.27.28:483][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.03.09-19.27.28:483][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.03.09-19.27.28:641][ 0]LogRHI: Using Default RHI: D3D11
[2026.03.09-19.27.28:641][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5
[2026.03.09-19.27.28:641][ 0]LogRHI: Loading RHI module D3D11RHI
[2026.03.09-19.27.28:641][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
[2026.03.09-19.27.28:641][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
[2026.03.09-19.27.28:642][ 0]LogWindows: Attached monitors:
[2026.03.09-19.27.28:642][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2026.03.09-19.27.28:642][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY2'
[2026.03.09-19.27.28:642][ 0]LogWindows: Found 2 attached monitors.
[2026.03.09-19.27.28:642][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.03.09-19.27.28:642][ 0]LogRHI: RHI Adapter Info:
[2026.03.09-19.27.28:642][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060
[2026.03.09-19.27.28:642][ 0]LogRHI: Driver Version: 591.59 (internal:32.0.15.9159, unified:591.59)
[2026.03.09-19.27.28:642][ 0]LogRHI: Driver Date: 12-11-2025
[2026.03.09-19.27.28:643][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2026.03.09-19.27.28:643][ 0]LogD3D11RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
[2026.03.09-19.27.28:643][ 0]LogRHI: Texture pool is 8480 MB (70% of 12115 MB)
[2026.03.09-19.27.28:645][ 0]LogNvidiaAftermath: Nvidia Aftermath is disabled in D3D11 due to instability issues.
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.27.28:645][ 0]LogD3D11RHI: AdapterLuid : 0 78939
[2026.03.09-19.27.28:788][ 0]LogNvidiaAftermath: Aftermath is not loaded.
[2026.03.09-19.27.28:798][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2026.03.09-19.27.28:798][ 0]LogD3D11RHI: Async texture creation enabled
[2026.03.09-19.27.28:798][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
[2026.03.09-19.27.28:798][ 0]LogD3D11RHI: Array index from any shader is supported
[2026.03.09-19.27.28:824][ 0]LogVRS: Current RHI does not support Variable Rate Shading
[2026.03.09-19.27.28:839][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D11"
[2026.03.09-19.27.28:839][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D11"
[2026.03.09-19.27.28:839][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM5"
[2026.03.09-19.27.28:839][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM5"
[2026.03.09-19.27.28:839][ 0]LogInit: Initializing FReadOnlyCVARCache
[2026.03.09-19.27.28:846][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2026.03.09-19.27.28:849][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 4275 unique shaders.
[2026.03.09-19.27.28:849][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.03.09-19.27.28:849][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.03.09-19.27.28:851][ 0]LogTemp: Display: Clearing the OS Cache
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: --- StereoAspects begin ---
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: Platform=PCD3D_SM5 (0)
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bInstancedStereo = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bMobilePlatform = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bMobilePostprocessing = 1
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bMobileMultiView = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bMultiViewportCapable = 1
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bInstancedStereoNative = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: ---
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewCoreSupport = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewNative = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewFallback = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: ---
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bInstancedMultiViewportEnabled = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bInstancedStereoEnabled = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewEnabled = 0
[2026.03.09-19.27.28:865][ 0]LogInit: FStereoShaderAspects: --- StereoAspects end ---
[2026.03.09-19.27.28:901][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.03.09-19.27.28:901][ 0]LogInit: XR: MultiViewport is Disabled
[2026.03.09-19.27.28:901][ 0]LogInit: XR: Mobile Multiview is Disabled
[2026.03.09-19.27.28:926][ 0]LogSlate: Using FreeType 2.10.0
[2026.03.09-19.27.28:929][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.03.09-19.27.29:044][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library CanceladoraV1. Total 1019 unique shaders.
[2026.03.09-19.27.29:044][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library CanceladoraV1
[2026.03.09-19.27.29:044][ 0]LogShaderLibrary: Display: Logical shader library 'CanceladoraV1' has been created as a monolithic library
[2026.03.09-19.27.29:044][ 0]LogShaderLibrary: Display: Tried to open again shader library 'CanceladoraV1', but could not find new components for it (existing components: 1).
[2026.03.09-19.27.29:044][ 0]LogInit: Using OS detected language (en-US).
[2026.03.09-19.27.29:044][ 0]LogInit: Using OS detected locale (en-US).
[2026.03.09-19.27.29:044][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2026.03.09-19.27.29:044][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2026.03.09-19.27.29:044][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2026.03.09-19.27.29:044][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2026.03.09-19.27.29:046][ 0]LogAssetRegistry: FAssetRegistry took 0.0012 seconds to start up
[2026.03.09-19.27.29:338][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.03.09-19.27.29:338][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.03.09-19.27.29:340][ 0]LogDeviceProfileManager: Active device profile: [00007FF3F724EAE0][0000016C8BD9DB70 82] Windows
[2026.03.09-19.27.29:340][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="Windows"
[2026.03.09-19.27.29:349][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.03.09-19.27.29:349][ 0]LogFilePackageStore: Updated: NewPackages=474, OldPackages=0, TotalPackages=474
[2026.03.09-19.27.29:604][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.03.09-19.27.29:618][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2026.03.09-19.27.29:624][ 0]LogPackageLocalizationCache: Processed 67 localized package path(s) for 1 prioritized culture(s) in 0.001202 seconds
[2026.03.09-19.27.29:636][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2026.03.09-19.27.29:642][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2026.03.09-19.27.29:654][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.03.09-19.27.29:682][ 0]LogMoviePlayer: Initializing movie player
[2026.03.09-19.27.29:694][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 2DC7C009332747C88000000000000700 | Instance: 27532ACC4949578DD19A928264CEA513 (DESKTOP-5VRVP1B-33180).
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3060 (Compute, Graphics)
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: DirectML: yes
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: RHI D3D12: no
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: D3D12: yes
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: NPU: no
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: Interface availability:
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: GPU: yes
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: RDG: no
[2026.03.09-19.27.29:982][ 0]LogNNERuntimeORT: NPU: no
[2026.03.09-19.27.30:057][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.03.09-19.27.30:057][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.09-19.27.30:057][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3060 (Compute, Graphics)
[2026.03.09-19.27.30:057][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.03.09-19.27.30:057][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.03.09-19.27.30:115][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.03.09-19.27.30:124][ 0]LogMetaSound: MetaSound Engine Initialized
[2026.03.09-19.27.30:140][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.03.09-19.27.30:152][ 0]LogUObjectArray: 28311 objects as part of root set at end of initial load.
[2026.03.09-19.27.30:152][ 0]LogUObjectArray: 4 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.03.09-19.27.30:152][ 0]LogUObjectArray: CloseDisregardForGC: 28311/28311 objects in disregard for GC pool
[2026.03.09-19.27.30:168][ 0]LogEngine: Initializing Engine...
[2026.03.09-19.27.30:188][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.03.09-19.27.30:188][ 0]LogInit: Texture streaming: Enabled
[2026.03.09-19.27.30:190][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2026.03.09-19.27.30:192][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.03.09-19.27.30:192][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.03.09-19.27.30:192][ 0]LogAudio: Display: Audio Device Manager Initialized
[2026.03.09-19.27.30:192][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2026.03.09-19.27.30:193][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.03.09-19.27.30:193][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2026.03.09-19.27.30:193][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2026.03.09-19.27.30:193][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2026.03.09-19.27.30:193][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2026.03.09-19.27.30:193][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2026.03.09-19.27.30:193][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2026.03.09-19.27.30:193][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2026.03.09-19.27.30:194][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.03.09-19.27.30:194][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.03.09-19.27.30:194][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.03.09-19.27.30:230][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.03.09-19.27.30:265][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Realtek HD Audio 2nd output (Realtek(R) Audio)'
[2026.03.09-19.27.30:267][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone (Realtek(R) Audio)'
[2026.03.09-19.27.30:270][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Realtek HD Audio 2nd output (Realtek(R) Audio)'
[2026.03.09-19.27.30:271][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone (Realtek(R) Audio)'
[2026.03.09-19.27.30:274][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Realtek HD Audio 2nd output (Realtek(R) Audio)'
[2026.03.09-19.27.30:276][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone (Realtek(R) Audio)'
[2026.03.09-19.27.30:312][ 0]LogAudioMixer: Display: Using Audio Hardware Device Realtek HD Audio 2nd output (Realtek(R) Audio)
[2026.03.09-19.27.30:314][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.03.09-19.27.30:315][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2026.03.09-19.27.30:315][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.03.09-19.27.30:318][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.03.09-19.27.30:319][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2026.03.09-19.27.30:319][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.03.09-19.27.30:319][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.03.09-19.27.30:319][ 0]LogInit: FAudioDevice initialized with ID 1.
[2026.03.09-19.27.30:320][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.03.09-19.27.30:321][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2026.03.09-19.27.30:331][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2026.03.09-19.27.30:368][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.03.09-19.27.30:370][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.03.09-19.27.30:373][ 0]LogInit: Display: Game Engine Initialized.
[2026.03.09-19.27.30:374][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2026.03.09-19.27.30:386][ 0]LogInit: Display: Starting Game.
[2026.03.09-19.27.30:386][ 0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Canceladora?Name=Player"
[2026.03.09-19.27.30:386][ 0]LogNet: Browse: /Game/Canceladora?Name=Player
[2026.03.09-19.27.30:386][ 0]LogLoad: LoadMap: /Game/Canceladora?Name=Player
[2026.03.09-19.27.30:388][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.03.09-19.27.30:389][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.03.09-19.27.30:390][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.27.30:406][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.03.09-19.27.30:417][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2026.03.09-19.27.30:448][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Canceladora'.
[2026.03.09-19.27.30:448][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Canceladora
[2026.03.09-19.27.30:453][ 0]LogLoad: Game class is 'GameModeBase'
[2026.03.09-19.27.30:454][ 0]LogWorld: Bringing World /Game/Canceladora.Canceladora up for play (max tick rate 0) at 2026.03.09-20.27.30
[2026.03.09-19.27.30:454][ 0]LogWorld: Bringing up level for play took: 0.000713
[2026.03.09-19.27.30:455][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2026.03.09-19.27.30:476][ 0]LogViewport: Display: Player bShowMouseCursor Changed, False -> True
[2026.03.09-19.27.30:476][ 0]LogLoad: Took 0.089478 seconds to LoadMap(/Game/Canceladora)
[2026.03.09-19.27.30:476][ 0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Canceladora
[2026.03.09-19.27.30:481][ 0]LogSlate: Took 0.000463 seconds to synchronously load lazily loaded font '../../../CanceladoraV1/Content/Interface/Fonts/MicrosoftSansSerif.ufont' (249K)
[2026.03.09-19.27.30:577][ 0]LogSlate: Took 0.000655 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2026.03.09-19.27.30:646][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.03.09-19.27.30:646][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=32, PathHashSize=16, EntriesSize=32752, DirTreeIndexSize=145552, TotalSize=178352
[2026.03.09-19.27.30:646][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.03.09-19.27.30:646][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.03.09-19.27.30:710][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.03.09-19.27.30:710][ 0]LogLoad: (Engine Initialization) Total time: 5.36 seconds
[2026.03.09-19.27.30:741][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2026.03.09-19.27.30:741][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2026.03.09-19.27.30:747][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.27.30:943][ 0]LogSlate: Slate font cache was flushed
[2026.03.09-19.27.30:943][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.27.30:945][ 0]LogTrace: Display: Control listening on port 38428
[2026.03.09-19.27.30:958][ 1]LogSlate: Took 0.000486 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2026.03.09-19.27.31:729][112]LogSlate: Took 0.000713 seconds to synchronously load lazily loaded font '../../../CanceladoraV1/Content/Interface/Fonts/MicrosoftSansSerif.ufont' (249K)
[2026.03.09-19.27.31:734][112]LogSlate: Took 0.000859 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.03.09-19.28.10:089][208]Closing by request
[2026.03.09-19.28.10:089][208]LogWindows: FPlatformMisc::RequestExit(0, UGameEngine::HandleExitCommand)
[2026.03.09-19.28.10:089][208]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, UGameEngine::HandleExitCommand)
[2026.03.09-19.28.10:089][208]LogCore: Engine exit requested (reason: Win RequestExit)
[2026.03.09-19.28.10:099][209]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2026.03.09-19.28.10:111][209]LogInit: Display: PreExit Game.
[2026.03.09-19.28.10:112][209]LogWorld: BeginTearingDown for /Game/Canceladora
[2026.03.09-19.28.10:115][209]LogWorld: UWorld::CleanupWorld for Canceladora, bSessionEnded=true, bCleanupResources=true
[2026.03.09-19.28.10:115][209]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.28.10:116][209]LogRuntimeTelemetry: Recording EnginePreExit events
[2026.03.09-19.28.10:199][209]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2026.03.09-19.28.10:199][209]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2026.03.09-19.28.10:199][209]LogAudio: Display: Audio Device unregistered from world 'Canceladora'.
[2026.03.09-19.28.10:199][209]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2026.03.09-19.28.10:232][209]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4
[2026.03.09-19.28.10:232][209]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2
[2026.03.09-19.28.10:237][209]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2026.03.09-19.28.10:237][209]LogAudio: Display: Audio Device Manager Shutdown
[2026.03.09-19.28.10:237][209]LogSlate: Request Window 'CanceladoraV1 (64-bit Development PCD3D_SM5) ' being destroyed
[2026.03.09-19.28.10:237][209]LogSlate: Window 'CanceladoraV1 (64-bit Development PCD3D_SM5) ' being destroyed
[2026.03.09-19.28.10:246][209]LogWindowsTextInputMethodSystem: Activated input method: Spanish (Spain, International Sort) - (Keyboard).
[2026.03.09-19.28.10:282][209]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2026.03.09-19.28.10:282][209]LogExit: Preparing to exit.
[2026.03.09-19.28.10:282][209]LogMoviePlayer: Shutting down movie player
[2026.03.09-19.28.10:301][209]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.03.09-19.28.10:304][209]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2026.03.09-19.28.10:307][209]LogExit: Game engine shut down
[2026.03.09-19.28.10:387][209]LogExit: Object subsystem successfully closed.
[2026.03.09-19.28.10:401][209]LogShaderLibrary: Display: Closing logical shader library 'Global' with 1 components
[2026.03.09-19.28.10:401][209]LogShaderLibrary: Display: Closing logical shader library 'CanceladoraV1' with 1 components
[2026.03.09-19.28.10:417][209]LogChaosDD: Chaos Debug Draw Shutdown
[2026.03.09-19.28.10:421][209]LogNFORDenoise: NFORDenoise function shutting down
[2026.03.09-19.28.10:421][209]RenderDocPlugin: plugin has been unloaded.
[2026.03.09-19.28.10:422][209]LogPakFile: Destroying PakPlatformFile
[2026.03.09-19.28.10:425][209]LogD3D11RHI: Shutdown
[2026.03.09-19.28.10:425][209]LogD3D11RHI: CleanupD3DDevice
[2026.03.09-19.28.10:433][209]LogExit: Exiting.
[2026.03.09-19.28.10:451][209]Log file closed, 03/09/26 20:28:10

View File

@@ -0,0 +1,884 @@
Log file open, 03/09/26 20:39:39
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UTS: The Unreal Trace Server binary is not available ('../../../Engine/Binaries/Win64/UnrealTraceServer.exe')
LogTrace: Initializing trace...
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.7-CL-50162420"
LogCsvProfiler: Display: Metadata set : engineversion="5.7.3-50162420+++UE5+Release-5.7"
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.3"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.7922] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600G with Radeon Graphics"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
LogCsvProfiler: Display: Metadata set : commandline="" CanceladoraV1""
LogCsvProfiler: Display: Metadata set : loginid="731d57244f229735ed0586bd5954e04a"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../CanceladoraV1/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc loaded : ../../../CanceladoraV1/Content/Paks/global.utoc, Id=ffffffffffffffff, Order=0, EntryCount=1, SignatureHash=0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../CanceladoraV1/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../CanceladoraV1/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc
LogIoDispatcher: Display: Toc loaded : ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc, Id=748044660d7f2d84, Order=4, EntryCount=1871, SignatureHash=0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc' in location slot 0
LogFilePackageStore: Mounting container: Id=748044660d7f2d84, Order=4, NumPackages=474
LogPakFile: Display: Mounted IoStore container "../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.pak', mount point: '../../../'
LogStats: Stats thread started at 0.225520
LogAssetRegistry: Premade AssetRegistry loaded from '../../../CanceladoraV1/AssetRegistry.bin'
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: OS requested locale 'es-ES' is not supported. Using the OS requested language of 'en-US' as the locale.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-AE12796B4DAF1D1BB9AA21903EB35C07
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../CanceladoraV1/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin EaseCurveTool
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin AudioInsights
LogPluginManager: Mounting Engine plugin BaseMaterial
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GPUReshape
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin JsonBlueprintUtilities
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequenceValidator
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin HttpBlueprint
LogPluginManager: Mounting Engine plugin WorldMetrics
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: CanceladoraV1.exe
LogInit: Build: ++UE5+Release-5.7-CL-50162420
LogInit: Platform=Windows
LogInit: MachineId=731d57244f229735ed0586bd5954e04a
LogInit: DeviceId=
LogInit: Engine Version: 5.7.3-50162420+++UE5+Release-5.7
LogInit: Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7
LogInit: Net CL: 47537391
LogInit: OS: Windows 11 (25H2) [10.0.26200.7922] (), CPU: AMD Ryzen 5 5600G with Radeon Graphics , GPU: NVIDIA GeForce RTX 3060
LogInit: CPU Model ID: 19500, microcode revision: a50000f
LogInit: Compiled (64-bit): Jan 26 2026 15:25:57
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.44.35222.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.7
LogInit: Command Line:
LogInit: Base Directory: C:/Users/Karim/Documents/Unreal Projects/Canceladora/PACKAGE/Windows/CanceladoraV1/Binaries/Win64/
LogInit: Allocator: Binned2
LogInit: Installed Engine Build: 0
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 41
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-RigVM (DC49959B-53C0-4DE7-9156-EA885E7C5D39): 19
LogDevObjectVersion: Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 40
LogDevObjectVersion: Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 11
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: Dev-Optimus (93EDE1AA-10CA-7375-4DF9-8A2849B157A0): 14
LogDevObjectVersion: FN-Main-InterchangePipeline (B69D2E47-E2A8-4003-BF77-18A492C4D899): 1
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2026.03.09-19.39.39:735][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2026.03.09-19.39.39:735][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2026.03.09-19.39.39:735][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2026.03.09-19.39.39:735][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2026.03.09-19.39.39:735][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2026.03.09-19.39.39:735][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.03.09-19.39.39:735][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.03.09-19.39.39:735][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.03.09-19.39.39:735][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.03.09-19.39.39:735][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.03.09-19.39.39:736][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.03.09-19.39.39:736][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.03.09-19.39.39:736][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.03.09-19.39.39:736][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.03.09-19.39.39:736][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.03.09-19.39.39:736][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.03.09-19.39.39:736][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.03.09-19.39.39:736][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.03.09-19.39.39:736][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
[2026.03.09-19.39.39:757][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2026.03.09-19.39.39:757][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2026.03.09-19.39.39:757][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.03.09-19.39.39:757][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.03.09-19.39.39:758][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.03.09-19.39.39:759][ 0]LogRHI: Using Default RHI: D3D11
[2026.03.09-19.39.39:775][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5
[2026.03.09-19.39.39:775][ 0]LogRHI: Loading RHI module D3D11RHI
[2026.03.09-19.39.39:775][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
[2026.03.09-19.39.39:775][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2026.03.09-19.39.39:775][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1
[2026.03.09-19.39.39:775][ 0]LogD3D11RHI: D3D11 adapters:
[2026.03.09-19.39.39:775][ 0]LogD3D11RHI: Testing D3D11 Adapter 0:
[2026.03.09-19.39.39:775][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.39.39:776][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.39.39:776][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.39.39:776][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.39.39:776][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.39.39:776][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.39.39:776][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.39.39:776][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.39.39:776][ 0]LogD3D11RHI: AdapterLuid : 0 78939
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3060' (Feature Level 11_1)
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: 12115/0/16315 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de UMA:false
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: Testing D3D11 Adapter 1:
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: VendorId : 1414
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: DeviceId : 008c
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: SubSysId : 0000
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: Revision : 0000
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.39.40:051][ 0]LogD3D11RHI: AdapterLuid : 0 85287
[2026.03.09-19.39.40:064][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1)
[2026.03.09-19.39.40:064][ 0]LogD3D11RHI: 0/0/16315 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 UMA:true
[2026.03.09-19.39.40:064][ 0]LogD3D11RHI: Testing D3D11 Adapter 2:
[2026.03.09-19.39.40:064][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.39.40:064][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.39.40:064][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.39.40:064][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.39.40:064][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.39.40:066][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.39.40:066][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.39.40:066][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.39.40:066][ 0]LogD3D11RHI: AdapterLuid : 0 168573036
[2026.03.09-19.39.40:223][ 0]LogD3D11RHI: 2. 'NVIDIA GeForce RTX 3060' (Feature Level 11_1)
[2026.03.09-19.39.40:223][ 0]LogD3D11RHI: 12115/0/16315 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de UMA:false
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: AdapterLuid : 0 78939
[2026.03.09-19.39.40:224][ 0]LogD3D11RHI: Integrated GPU (iGPU): false
[2026.03.09-19.39.40:224][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
[2026.03.09-19.39.40:224][ 0]LogInit: Selected Device Profile: [Windows]
[2026.03.09-19.39.40:224][ 0]LogHAL: Display: Platform has ~ 32 GB [34216574976 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.03.09-19.39.40:224][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.03.09-19.39.40:224][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.03.09-19.39.40:224][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.03.09-19.39.40:224][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.03.09-19.39.40:224][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2026.03.09-19.39.40:224][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.03.09-19.39.40:224][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.03.09-19.39.40:224][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.03.09-19.39.40:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.03.09-19.39.40:224][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
[2026.03.09-19.39.40:224][ 0]LogInit: Computer: DESKTOP-5VRVP1B
[2026.03.09-19.39.40:224][ 0]LogInit: User: Karim
[2026.03.09-19.39.40:224][ 0]LogInit: CPU Page size=4096, Cores=6
[2026.03.09-19.39.40:224][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.03.09-19.39.40:224][ 0]LogInit: Handheld Device: 0
[2026.03.09-19.39.40:224][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.03.09-19.39.40:224][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=48.3GB
[2026.03.09-19.39.40:224][ 0]LogMemory: Platform Memory Stats for Windows
[2026.03.09-19.39.40:224][ 0]LogMemory: Process Physical Memory: 183.48 MB used, 204.73 MB peak
[2026.03.09-19.39.40:224][ 0]LogMemory: Process Virtual Memory: 139.15 MB used, 141.73 MB peak
[2026.03.09-19.39.40:224][ 0]LogMemory: Physical Memory: 11899.88 MB used, 20731.59 MB free, 32631.47 MB total
[2026.03.09-19.39.40:224][ 0]LogMemory: Virtual Memory: 32671.07 MB used, 16769.35 MB free, 49440.43 MB total
[2026.03.09-19.39.40:224][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.03.09-19.39.40:229][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.03.09-19.39.40:229][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
[2026.03.09-19.39.40:229][ 0]LogChaosDD: Chaos Debug Draw Startup
[2026.03.09-19.39.40:229][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2026.03.09-19.39.40:229][ 0]LogInit: Using OS detected language (en-US).
[2026.03.09-19.39.40:229][ 0]LogInit: Using OS detected locale (en-US).
[2026.03.09-19.39.40:230][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.03.09-19.39.40:296][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.03.09-19.39.40:296][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2026.03.09-19.39.40:296][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2026.03.09-19.39.40:296][ 0]LogWindowsTextInputMethodSystem: - Spanish (Spain, International Sort) - (Keyboard).
[2026.03.09-19.39.40:296][ 0]LogWindowsTextInputMethodSystem: - Spanish (Spain, International Sort) - Touch Input Correction (TSF IME).
[2026.03.09-19.39.40:296][ 0]LogWindowsTextInputMethodSystem: Activated input method: Spanish (Spain, International Sort) - (Keyboard).
[2026.03.09-19.39.40:320][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.03.09-19.39.40:325][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.03.09-19.39.40:327][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.03.09-19.39.40:327][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.03.09-19.39.40:369][ 0]LogRHI: Using Default RHI: D3D11
[2026.03.09-19.39.40:369][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5
[2026.03.09-19.39.40:369][ 0]LogRHI: Loading RHI module D3D11RHI
[2026.03.09-19.39.40:369][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
[2026.03.09-19.39.40:369][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
[2026.03.09-19.39.40:370][ 0]LogWindows: Attached monitors:
[2026.03.09-19.39.40:370][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2026.03.09-19.39.40:370][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY2'
[2026.03.09-19.39.40:370][ 0]LogWindows: Found 2 attached monitors.
[2026.03.09-19.39.40:370][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.03.09-19.39.40:371][ 0]LogRHI: RHI Adapter Info:
[2026.03.09-19.39.40:371][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060
[2026.03.09-19.39.40:371][ 0]LogRHI: Driver Version: 591.59 (internal:32.0.15.9159, unified:591.59)
[2026.03.09-19.39.40:371][ 0]LogRHI: Driver Date: 12-11-2025
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
[2026.03.09-19.39.40:371][ 0]LogRHI: Texture pool is 8480 MB (70% of 12115 MB)
[2026.03.09-19.39.40:371][ 0]LogNvidiaAftermath: Nvidia Aftermath is disabled in D3D11 due to instability issues.
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.39.40:371][ 0]LogD3D11RHI: AdapterLuid : 0 78939
[2026.03.09-19.39.40:510][ 0]LogNvidiaAftermath: Aftermath is not loaded.
[2026.03.09-19.39.40:521][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2026.03.09-19.39.40:521][ 0]LogD3D11RHI: Async texture creation enabled
[2026.03.09-19.39.40:521][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
[2026.03.09-19.39.40:521][ 0]LogD3D11RHI: Array index from any shader is supported
[2026.03.09-19.39.40:533][ 0]LogVRS: Current RHI does not support Variable Rate Shading
[2026.03.09-19.39.40:539][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D11"
[2026.03.09-19.39.40:539][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D11"
[2026.03.09-19.39.40:539][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM5"
[2026.03.09-19.39.40:539][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM5"
[2026.03.09-19.39.40:539][ 0]LogInit: Initializing FReadOnlyCVARCache
[2026.03.09-19.39.40:545][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2026.03.09-19.39.40:546][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 4275 unique shaders.
[2026.03.09-19.39.40:546][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.03.09-19.39.40:546][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.03.09-19.39.40:546][ 0]LogTemp: Display: Clearing the OS Cache
[2026.03.09-19.39.40:551][ 0]LogInit: FStereoShaderAspects: --- StereoAspects begin ---
[2026.03.09-19.39.40:551][ 0]LogInit: FStereoShaderAspects: Platform=PCD3D_SM5 (0)
[2026.03.09-19.39.40:551][ 0]LogInit: FStereoShaderAspects: bInstancedStereo = 0
[2026.03.09-19.39.40:551][ 0]LogInit: FStereoShaderAspects: bMobilePlatform = 0
[2026.03.09-19.39.40:551][ 0]LogInit: FStereoShaderAspects: bMobilePostprocessing = 1
[2026.03.09-19.39.40:551][ 0]LogInit: FStereoShaderAspects: bMobileMultiView = 0
[2026.03.09-19.39.40:551][ 0]LogInit: FStereoShaderAspects: bMultiViewportCapable = 1
[2026.03.09-19.39.40:551][ 0]LogInit: FStereoShaderAspects: bInstancedStereoNative = 0
[2026.03.09-19.39.40:551][ 0]LogInit: FStereoShaderAspects: ---
[2026.03.09-19.39.40:552][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewCoreSupport = 0
[2026.03.09-19.39.40:552][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewNative = 0
[2026.03.09-19.39.40:552][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewFallback = 0
[2026.03.09-19.39.40:552][ 0]LogInit: FStereoShaderAspects: ---
[2026.03.09-19.39.40:552][ 0]LogInit: FStereoShaderAspects: bInstancedMultiViewportEnabled = 0
[2026.03.09-19.39.40:552][ 0]LogInit: FStereoShaderAspects: bInstancedStereoEnabled = 0
[2026.03.09-19.39.40:552][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewEnabled = 0
[2026.03.09-19.39.40:552][ 0]LogInit: FStereoShaderAspects: --- StereoAspects end ---
[2026.03.09-19.39.40:569][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.03.09-19.39.40:569][ 0]LogInit: XR: MultiViewport is Disabled
[2026.03.09-19.39.40:569][ 0]LogInit: XR: Mobile Multiview is Disabled
[2026.03.09-19.39.40:583][ 0]LogSlate: Using FreeType 2.10.0
[2026.03.09-19.39.40:583][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.03.09-19.39.40:652][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library CanceladoraV1. Total 1019 unique shaders.
[2026.03.09-19.39.40:652][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library CanceladoraV1
[2026.03.09-19.39.40:652][ 0]LogShaderLibrary: Display: Logical shader library 'CanceladoraV1' has been created as a monolithic library
[2026.03.09-19.39.40:652][ 0]LogShaderLibrary: Display: Tried to open again shader library 'CanceladoraV1', but could not find new components for it (existing components: 1).
[2026.03.09-19.39.40:652][ 0]LogInit: Using OS detected language (en-US).
[2026.03.09-19.39.40:652][ 0]LogInit: Using OS detected locale (en-US).
[2026.03.09-19.39.40:652][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2026.03.09-19.39.40:652][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2026.03.09-19.39.40:652][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2026.03.09-19.39.40:652][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2026.03.09-19.39.40:654][ 0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up
[2026.03.09-19.39.40:843][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.03.09-19.39.40:843][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.03.09-19.39.40:846][ 0]LogDeviceProfileManager: Active device profile: [00007FF49131EAE0][0000020A267E24A0 82] Windows
[2026.03.09-19.39.40:846][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="Windows"
[2026.03.09-19.39.40:847][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.03.09-19.39.40:847][ 0]LogFilePackageStore: Updated: NewPackages=474, OldPackages=0, TotalPackages=474
[2026.03.09-19.39.40:928][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.03.09-19.39.40:932][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2026.03.09-19.39.40:934][ 0]LogPackageLocalizationCache: Processed 67 localized package path(s) for 1 prioritized culture(s) in 0.000170 seconds
[2026.03.09-19.39.40:939][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2026.03.09-19.39.40:940][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2026.03.09-19.39.40:943][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.03.09-19.39.40:955][ 0]LogMoviePlayer: Initializing movie player
[2026.03.09-19.39.40:959][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0BCAC009A97943B5800000000000D300 | Instance: F8339E25446D6F7D43D3C6B3E1C5124A (DESKTOP-5VRVP1B-86464).
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3060 (Compute, Graphics)
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: DirectML: yes
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: RHI D3D12: no
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: D3D12: yes
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: NPU: no
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: Interface availability:
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: GPU: yes
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: RDG: no
[2026.03.09-19.39.41:124][ 0]LogNNERuntimeORT: NPU: no
[2026.03.09-19.39.41:200][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.03.09-19.39.41:200][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.09-19.39.41:200][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3060 (Compute, Graphics)
[2026.03.09-19.39.41:200][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.03.09-19.39.41:200][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.03.09-19.39.41:211][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.03.09-19.39.41:212][ 0]LogMetaSound: MetaSound Engine Initialized
[2026.03.09-19.39.41:219][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.03.09-19.39.41:229][ 0]LogUObjectArray: 28311 objects as part of root set at end of initial load.
[2026.03.09-19.39.41:229][ 0]LogUObjectArray: 4 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.03.09-19.39.41:229][ 0]LogUObjectArray: CloseDisregardForGC: 28311/28311 objects in disregard for GC pool
[2026.03.09-19.39.41:243][ 0]LogEngine: Initializing Engine...
[2026.03.09-19.39.41:255][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.03.09-19.39.41:255][ 0]LogInit: Texture streaming: Enabled
[2026.03.09-19.39.41:257][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2026.03.09-19.39.41:257][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.03.09-19.39.41:257][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.03.09-19.39.41:257][ 0]LogAudio: Display: Audio Device Manager Initialized
[2026.03.09-19.39.41:257][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2026.03.09-19.39.41:257][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.03.09-19.39.41:257][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2026.03.09-19.39.41:257][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2026.03.09-19.39.41:257][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2026.03.09-19.39.41:257][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2026.03.09-19.39.41:257][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2026.03.09-19.39.41:257][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2026.03.09-19.39.41:257][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2026.03.09-19.39.41:258][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.03.09-19.39.41:258][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.03.09-19.39.41:258][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.03.09-19.39.41:268][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.03.09-19.39.41:310][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Realtek HD Audio 2nd output (Realtek(R) Audio)'
[2026.03.09-19.39.41:312][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone (Realtek(R) Audio)'
[2026.03.09-19.39.41:315][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Realtek HD Audio 2nd output (Realtek(R) Audio)'
[2026.03.09-19.39.41:317][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone (Realtek(R) Audio)'
[2026.03.09-19.39.41:320][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Realtek HD Audio 2nd output (Realtek(R) Audio)'
[2026.03.09-19.39.41:323][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone (Realtek(R) Audio)'
[2026.03.09-19.39.41:352][ 0]LogAudioMixer: Display: Using Audio Hardware Device Realtek HD Audio 2nd output (Realtek(R) Audio)
[2026.03.09-19.39.41:352][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.03.09-19.39.41:353][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2026.03.09-19.39.41:353][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.03.09-19.39.41:356][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.03.09-19.39.41:356][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2026.03.09-19.39.41:356][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.03.09-19.39.41:356][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.03.09-19.39.41:356][ 0]LogInit: FAudioDevice initialized with ID 1.
[2026.03.09-19.39.41:357][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.03.09-19.39.41:357][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2026.03.09-19.39.41:359][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2026.03.09-19.39.41:363][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.03.09-19.39.41:365][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.03.09-19.39.41:365][ 0]LogInit: Display: Game Engine Initialized.
[2026.03.09-19.39.41:365][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2026.03.09-19.39.41:372][ 0]LogInit: Display: Starting Game.
[2026.03.09-19.39.41:373][ 0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Canceladora?Name=Player"
[2026.03.09-19.39.41:373][ 0]LogNet: Browse: /Game/Canceladora?Name=Player
[2026.03.09-19.39.41:373][ 0]LogLoad: LoadMap: /Game/Canceladora?Name=Player
[2026.03.09-19.39.41:373][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.03.09-19.39.41:373][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.03.09-19.39.41:373][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.39.41:377][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.03.09-19.39.41:379][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2026.03.09-19.39.41:405][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Canceladora'.
[2026.03.09-19.39.41:405][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Canceladora
[2026.03.09-19.39.41:408][ 0]LogLoad: Game class is 'GameModeBase'
[2026.03.09-19.39.41:408][ 0]LogWorld: Bringing World /Game/Canceladora.Canceladora up for play (max tick rate 0) at 2026.03.09-20.39.41
[2026.03.09-19.39.41:409][ 0]LogWorld: Bringing up level for play took: 0.000647
[2026.03.09-19.39.41:409][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2026.03.09-19.39.41:412][ 0]LogViewport: Display: Player bShowMouseCursor Changed, False -> True
[2026.03.09-19.39.41:412][ 0]LogLoad: Took 0.039354 seconds to LoadMap(/Game/Canceladora)
[2026.03.09-19.39.41:412][ 0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Canceladora
[2026.03.09-19.39.41:413][ 0]LogSlate: Took 0.000499 seconds to synchronously load lazily loaded font '../../../CanceladoraV1/Content/Interface/Fonts/MicrosoftSansSerif.ufont' (249K)
[2026.03.09-19.39.41:495][ 0]LogSlate: Took 0.000635 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2026.03.09-19.39.41:555][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.03.09-19.39.41:555][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=32, PathHashSize=16, EntriesSize=32752, DirTreeIndexSize=145552, TotalSize=178352
[2026.03.09-19.39.41:555][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.03.09-19.39.41:555][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.03.09-19.39.41:589][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.03.09-19.39.41:589][ 0]LogLoad: (Engine Initialization) Total time: 2.31 seconds
[2026.03.09-19.39.41:595][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2026.03.09-19.39.41:595][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2026.03.09-19.39.41:597][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.39.41:600][ 0]LogSlate: Slate font cache was flushed
[2026.03.09-19.39.41:602][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.39.41:602][ 0]LogTrace: Display: Control listening on port 38783
[2026.03.09-19.39.41:606][ 1]LogSlate: Took 0.000352 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2026.03.09-19.39.42:597][155]LogSlate: Took 0.000511 seconds to synchronously load lazily loaded font '../../../CanceladoraV1/Content/Interface/Fonts/MicrosoftSansSerif.ufont' (249K)
[2026.03.09-19.39.42:601][155]LogSlate: Took 0.000381 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.03.09-19.39.46:623][751]Closing by request
[2026.03.09-19.39.46:623][751]LogWindows: FPlatformMisc::RequestExit(0, UGameEngine::HandleExitCommand)
[2026.03.09-19.39.46:623][751]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, UGameEngine::HandleExitCommand)
[2026.03.09-19.39.46:623][751]LogCore: Engine exit requested (reason: Win RequestExit)
[2026.03.09-19.39.46:629][752]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2026.03.09-19.39.46:638][752]LogInit: Display: PreExit Game.
[2026.03.09-19.39.46:639][752]LogWorld: BeginTearingDown for /Game/Canceladora
[2026.03.09-19.39.46:641][752]LogWorld: UWorld::CleanupWorld for Canceladora, bSessionEnded=true, bCleanupResources=true
[2026.03.09-19.39.46:641][752]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.39.46:641][752]LogRuntimeTelemetry: Recording EnginePreExit events
[2026.03.09-19.39.47:249][752]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2026.03.09-19.39.47:249][752]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2026.03.09-19.39.47:249][752]LogAudio: Display: Audio Device unregistered from world 'Canceladora'.
[2026.03.09-19.39.47:249][752]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2026.03.09-19.39.47:249][752]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4
[2026.03.09-19.39.47:251][752]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2
[2026.03.09-19.39.47:256][752]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2026.03.09-19.39.47:256][752]LogAudio: Display: Audio Device Manager Shutdown
[2026.03.09-19.39.47:256][752]LogSlate: Request Window 'CanceladoraV1 (64-bit Development PCD3D_SM5) ' being destroyed
[2026.03.09-19.39.47:257][752]LogSlate: Window 'CanceladoraV1 (64-bit Development PCD3D_SM5) ' being destroyed
[2026.03.09-19.39.47:263][752]LogWindowsTextInputMethodSystem: Activated input method: Spanish (Spain, International Sort) - (Keyboard).
[2026.03.09-19.39.47:285][752]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2026.03.09-19.39.47:285][752]LogExit: Preparing to exit.
[2026.03.09-19.39.47:285][752]LogMoviePlayer: Shutting down movie player
[2026.03.09-19.39.47:293][752]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.03.09-19.39.47:295][752]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2026.03.09-19.39.47:298][752]LogExit: Game engine shut down
[2026.03.09-19.39.47:333][752]LogExit: Object subsystem successfully closed.
[2026.03.09-19.39.47:340][752]LogShaderLibrary: Display: Closing logical shader library 'Global' with 1 components
[2026.03.09-19.39.47:340][752]LogShaderLibrary: Display: Closing logical shader library 'CanceladoraV1' with 1 components
[2026.03.09-19.39.47:349][752]LogChaosDD: Chaos Debug Draw Shutdown
[2026.03.09-19.39.47:350][752]LogNFORDenoise: NFORDenoise function shutting down
[2026.03.09-19.39.47:351][752]RenderDocPlugin: plugin has been unloaded.
[2026.03.09-19.39.47:351][752]LogPakFile: Destroying PakPlatformFile
[2026.03.09-19.39.47:354][752]LogD3D11RHI: Shutdown
[2026.03.09-19.39.47:354][752]LogD3D11RHI: CleanupD3DDevice
[2026.03.09-19.39.47:360][752]LogExit: Exiting.
[2026.03.09-19.39.47:374][752]Log file closed, 03/09/26 20:39:47

View File

@@ -0,0 +1,857 @@
Log file open, 03/09/26 20:41:02
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UTS: The Unreal Trace Server binary is not available ('../../../Engine/Binaries/Win64/UnrealTraceServer.exe')
LogTrace: Initializing trace...
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.7-CL-50162420"
LogCsvProfiler: Display: Metadata set : engineversion="5.7.3-50162420+++UE5+Release-5.7"
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.3"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.7922] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600G with Radeon Graphics"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
LogCsvProfiler: Display: Metadata set : commandline="" CanceladoraV1""
LogCsvProfiler: Display: Metadata set : loginid="731d57244f229735ed0586bd5954e04a"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../CanceladoraV1/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc loaded : ../../../CanceladoraV1/Content/Paks/global.utoc, Id=ffffffffffffffff, Order=0, EntryCount=1, SignatureHash=0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../CanceladoraV1/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../CanceladoraV1/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc
LogIoDispatcher: Display: Toc loaded : ../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc, Id=748044660d7f2d84, Order=4, EntryCount=1871, SignatureHash=0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc' in location slot 0
LogFilePackageStore: Mounting container: Id=748044660d7f2d84, Order=4, NumPackages=474
LogPakFile: Display: Mounted IoStore container "../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../CanceladoraV1/Content/Paks/CanceladoraV1-Windows.pak', mount point: '../../../'
LogStats: Stats thread started at 0.168090
LogAssetRegistry: Premade AssetRegistry loaded from '../../../CanceladoraV1/AssetRegistry.bin'
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: OS requested locale 'es-ES' is not supported. Using the OS requested language of 'en-US' as the locale.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-7809298A4678CD41240E648EF3B33FE2
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../CanceladoraV1/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin EaseCurveTool
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin AudioInsights
LogPluginManager: Mounting Engine plugin BaseMaterial
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GPUReshape
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin JsonBlueprintUtilities
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequenceValidator
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin HttpBlueprint
LogPluginManager: Mounting Engine plugin WorldMetrics
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: CanceladoraV1.exe
LogInit: Build: ++UE5+Release-5.7-CL-50162420
LogInit: Platform=Windows
LogInit: MachineId=731d57244f229735ed0586bd5954e04a
LogInit: DeviceId=
LogInit: Engine Version: 5.7.3-50162420+++UE5+Release-5.7
LogInit: Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7
LogInit: Net CL: 47537391
LogInit: OS: Windows 11 (25H2) [10.0.26200.7922] (), CPU: AMD Ryzen 5 5600G with Radeon Graphics , GPU: NVIDIA GeForce RTX 3060
LogInit: CPU Model ID: 19500, microcode revision: a50000f
LogInit: Compiled (64-bit): Jan 26 2026 15:25:57
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.44.35222.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.7
LogInit: Command Line:
LogInit: Base Directory: C:/Users/Karim/Documents/Unreal Projects/Canceladora/PACKAGE/Windows/CanceladoraV1/Binaries/Win64/
LogInit: Allocator: Binned2
LogInit: Installed Engine Build: 0
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 41
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-RigVM (DC49959B-53C0-4DE7-9156-EA885E7C5D39): 19
LogDevObjectVersion: Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 40
LogDevObjectVersion: Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 11
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: Dev-Optimus (93EDE1AA-10CA-7375-4DF9-8A2849B157A0): 14
LogDevObjectVersion: FN-Main-InterchangePipeline (B69D2E47-E2A8-4003-BF77-18A492C4D899): 1
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.03.09-19.41.02:257][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2026.03.09-19.41.02:257][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2026.03.09-19.41.02:257][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2026.03.09-19.41.02:257][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2026.03.09-19.41.02:257][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2026.03.09-19.41.02:257][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2026.03.09-19.41.02:257][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.03.09-19.41.02:257][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.03.09-19.41.02:257][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.03.09-19.41.02:258][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.03.09-19.41.02:258][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.03.09-19.41.02:258][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.03.09-19.41.02:258][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.03.09-19.41.02:258][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.03.09-19.41.02:258][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.03.09-19.41.02:258][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.03.09-19.41.02:258][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.03.09-19.41.02:258][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
[2026.03.09-19.41.02:278][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1354"
[2026.03.09-19.41.02:278][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="846"
[2026.03.09-19.41.02:278][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.03.09-19.41.02:278][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.03.09-19.41.02:280][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.03.09-19.41.02:281][ 0]LogRHI: Using Default RHI: D3D11
[2026.03.09-19.41.02:297][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5
[2026.03.09-19.41.02:297][ 0]LogRHI: Loading RHI module D3D11RHI
[2026.03.09-19.41.02:297][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: D3D11 adapters:
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: Testing D3D11 Adapter 0:
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.41.02:298][ 0]LogD3D11RHI: AdapterLuid : 0 78939
[2026.03.09-19.41.02:496][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3060' (Feature Level 11_1)
[2026.03.09-19.41.02:496][ 0]LogD3D11RHI: 12115/0/16315 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de UMA:false
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: Testing D3D11 Adapter 1:
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: VendorId : 1414
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: DeviceId : 008c
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: SubSysId : 0000
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: Revision : 0000
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.41.02:497][ 0]LogD3D11RHI: AdapterLuid : 0 85287
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1)
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: 0/0/16315 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 UMA:true
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: Testing D3D11 Adapter 2:
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.41.02:500][ 0]LogD3D11RHI: AdapterLuid : 0 168573036
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: 2. 'NVIDIA GeForce RTX 3060' (Feature Level 11_1)
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: 12115/0/16315 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de UMA:false
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: AdapterLuid : 0 78939
[2026.03.09-19.41.02:669][ 0]LogD3D11RHI: Integrated GPU (iGPU): false
[2026.03.09-19.41.02:669][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
[2026.03.09-19.41.02:669][ 0]LogInit: Selected Device Profile: [Windows]
[2026.03.09-19.41.02:669][ 0]LogHAL: Display: Platform has ~ 32 GB [34216574976 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.03.09-19.41.02:669][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.03.09-19.41.02:669][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.03.09-19.41.02:669][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.03.09-19.41.02:669][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.03.09-19.41.02:669][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2026.03.09-19.41.02:669][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.03.09-19.41.02:669][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.03.09-19.41.02:669][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.03.09-19.41.02:669][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.03.09-19.41.02:669][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
[2026.03.09-19.41.02:669][ 0]LogInit: Computer: DESKTOP-5VRVP1B
[2026.03.09-19.41.02:669][ 0]LogInit: User: Karim
[2026.03.09-19.41.02:669][ 0]LogInit: CPU Page size=4096, Cores=6
[2026.03.09-19.41.02:669][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.03.09-19.41.02:669][ 0]LogInit: Handheld Device: 0
[2026.03.09-19.41.02:669][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.03.09-19.41.02:669][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=48.3GB
[2026.03.09-19.41.02:669][ 0]LogMemory: Platform Memory Stats for Windows
[2026.03.09-19.41.02:669][ 0]LogMemory: Process Physical Memory: 184.38 MB used, 204.96 MB peak
[2026.03.09-19.41.02:669][ 0]LogMemory: Process Virtual Memory: 139.60 MB used, 141.00 MB peak
[2026.03.09-19.41.02:669][ 0]LogMemory: Physical Memory: 11612.79 MB used, 21018.68 MB free, 32631.47 MB total
[2026.03.09-19.41.02:669][ 0]LogMemory: Virtual Memory: 32750.26 MB used, 16690.16 MB free, 49440.43 MB total
[2026.03.09-19.41.02:669][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.03.09-19.41.02:675][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.03.09-19.41.02:675][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
[2026.03.09-19.41.02:675][ 0]LogChaosDD: Chaos Debug Draw Startup
[2026.03.09-19.41.02:675][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2026.03.09-19.41.02:675][ 0]LogInit: Using OS detected language (en-US).
[2026.03.09-19.41.02:675][ 0]LogInit: Using OS detected locale (en-US).
[2026.03.09-19.41.02:675][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.03.09-19.41.02:743][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.03.09-19.41.02:743][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2026.03.09-19.41.02:743][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2026.03.09-19.41.02:743][ 0]LogWindowsTextInputMethodSystem: - Spanish (Spain, International Sort) - (Keyboard).
[2026.03.09-19.41.02:743][ 0]LogWindowsTextInputMethodSystem: - Spanish (Spain, International Sort) - Touch Input Correction (TSF IME).
[2026.03.09-19.41.02:743][ 0]LogWindowsTextInputMethodSystem: Activated input method: Spanish (Spain, International Sort) - (Keyboard).
[2026.03.09-19.41.02:766][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.03.09-19.41.02:769][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.03.09-19.41.02:771][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.03.09-19.41.02:771][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.03.09-19.41.02:815][ 0]LogRHI: Using Default RHI: D3D11
[2026.03.09-19.41.02:815][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5
[2026.03.09-19.41.02:815][ 0]LogRHI: Loading RHI module D3D11RHI
[2026.03.09-19.41.02:815][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
[2026.03.09-19.41.02:815][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
[2026.03.09-19.41.02:815][ 0]LogWindows: Attached monitors:
[2026.03.09-19.41.02:815][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2026.03.09-19.41.02:815][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY2'
[2026.03.09-19.41.02:815][ 0]LogWindows: Found 2 attached monitors.
[2026.03.09-19.41.02:815][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.03.09-19.41.02:815][ 0]LogRHI: RHI Adapter Info:
[2026.03.09-19.41.02:815][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060
[2026.03.09-19.41.02:815][ 0]LogRHI: Driver Version: 591.59 (internal:32.0.15.9159, unified:591.59)
[2026.03.09-19.41.02:815][ 0]LogRHI: Driver Date: 12-11-2025
[2026.03.09-19.41.02:815][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2026.03.09-19.41.02:815][ 0]LogD3D11RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
[2026.03.09-19.41.02:815][ 0]LogRHI: Texture pool is 8480 MB (70% of 12115 MB)
[2026.03.09-19.41.02:816][ 0]LogNvidiaAftermath: Nvidia Aftermath is disabled in D3D11 due to instability issues.
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: VendorId : 10de
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: DeviceId : 2504
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: SubSysId : 397b1462
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: Revision : 00a1
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: DedicatedVideoMemory : 12703498240 bytes
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: SharedSystemMemory : 17108287488 bytes
[2026.03.09-19.41.02:816][ 0]LogD3D11RHI: AdapterLuid : 0 78939
[2026.03.09-19.41.02:959][ 0]LogNvidiaAftermath: Aftermath is not loaded.
[2026.03.09-19.41.02:962][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2026.03.09-19.41.02:962][ 0]LogD3D11RHI: Async texture creation enabled
[2026.03.09-19.41.02:962][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
[2026.03.09-19.41.02:962][ 0]LogD3D11RHI: Array index from any shader is supported
[2026.03.09-19.41.02:972][ 0]LogVRS: Current RHI does not support Variable Rate Shading
[2026.03.09-19.41.02:977][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D11"
[2026.03.09-19.41.02:977][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D11"
[2026.03.09-19.41.02:977][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM5"
[2026.03.09-19.41.02:977][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM5"
[2026.03.09-19.41.02:977][ 0]LogInit: Initializing FReadOnlyCVARCache
[2026.03.09-19.41.02:983][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2026.03.09-19.41.02:984][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 4275 unique shaders.
[2026.03.09-19.41.02:984][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.03.09-19.41.02:984][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.03.09-19.41.02:984][ 0]LogTemp: Display: Clearing the OS Cache
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: --- StereoAspects begin ---
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: Platform=PCD3D_SM5 (0)
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bInstancedStereo = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bMobilePlatform = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bMobilePostprocessing = 1
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bMobileMultiView = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bMultiViewportCapable = 1
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bInstancedStereoNative = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: ---
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewCoreSupport = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewNative = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewFallback = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: ---
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bInstancedMultiViewportEnabled = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bInstancedStereoEnabled = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewEnabled = 0
[2026.03.09-19.41.02:990][ 0]LogInit: FStereoShaderAspects: --- StereoAspects end ---
[2026.03.09-19.41.03:007][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.03.09-19.41.03:007][ 0]LogInit: XR: MultiViewport is Disabled
[2026.03.09-19.41.03:007][ 0]LogInit: XR: Mobile Multiview is Disabled
[2026.03.09-19.41.03:020][ 0]LogSlate: Using FreeType 2.10.0
[2026.03.09-19.41.03:021][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.03.09-19.41.03:091][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library CanceladoraV1. Total 1019 unique shaders.
[2026.03.09-19.41.03:091][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library CanceladoraV1
[2026.03.09-19.41.03:091][ 0]LogShaderLibrary: Display: Logical shader library 'CanceladoraV1' has been created as a monolithic library
[2026.03.09-19.41.03:091][ 0]LogShaderLibrary: Display: Tried to open again shader library 'CanceladoraV1', but could not find new components for it (existing components: 1).
[2026.03.09-19.41.03:091][ 0]LogInit: Using OS detected language (en-US).
[2026.03.09-19.41.03:091][ 0]LogInit: Using OS detected locale (en-US).
[2026.03.09-19.41.03:091][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2026.03.09-19.41.03:091][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2026.03.09-19.41.03:091][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2026.03.09-19.41.03:091][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2026.03.09-19.41.03:092][ 0]LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up
[2026.03.09-19.41.03:279][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.03.09-19.41.03:279][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.03.09-19.41.03:281][ 0]LogDeviceProfileManager: Active device profile: [00007FF443C3EAE0][0000022739EC24A0 82] Windows
[2026.03.09-19.41.03:281][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="Windows"
[2026.03.09-19.41.03:283][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.03.09-19.41.03:283][ 0]LogFilePackageStore: Updated: NewPackages=474, OldPackages=0, TotalPackages=474
[2026.03.09-19.41.03:371][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.03.09-19.41.03:376][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2026.03.09-19.41.03:378][ 0]LogPackageLocalizationCache: Processed 67 localized package path(s) for 1 prioritized culture(s) in 0.000140 seconds
[2026.03.09-19.41.03:380][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2026.03.09-19.41.03:381][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2026.03.09-19.41.03:385][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.03.09-19.41.03:396][ 0]LogMoviePlayer: Initializing movie player
[2026.03.09-19.41.03:399][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 5DCAC009C155483D8000000000001800 | Instance: F8CFE659425A32ACF84A4AAEEDCEA405 (DESKTOP-5VRVP1B-97924).
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3060 (Compute, Graphics)
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: DirectML: yes
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: RHI D3D12: no
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: D3D12: yes
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: NPU: no
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: Interface availability:
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: GPU: yes
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: RDG: no
[2026.03.09-19.41.03:484][ 0]LogNNERuntimeORT: NPU: no
[2026.03.09-19.41.03:558][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.03.09-19.41.03:558][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.03.09-19.41.03:558][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3060 (Compute, Graphics)
[2026.03.09-19.41.03:558][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.03.09-19.41.03:558][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.03.09-19.41.03:567][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.03.09-19.41.03:569][ 0]LogMetaSound: MetaSound Engine Initialized
[2026.03.09-19.41.03:576][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.03.09-19.41.03:584][ 0]LogUObjectArray: 28311 objects as part of root set at end of initial load.
[2026.03.09-19.41.03:584][ 0]LogUObjectArray: 4 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.03.09-19.41.03:584][ 0]LogUObjectArray: CloseDisregardForGC: 28311/28311 objects in disregard for GC pool
[2026.03.09-19.41.03:598][ 0]LogEngine: Initializing Engine...
[2026.03.09-19.41.03:613][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.03.09-19.41.03:613][ 0]LogInit: Texture streaming: Enabled
[2026.03.09-19.41.03:613][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2026.03.09-19.41.03:613][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.03.09-19.41.03:613][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.03.09-19.41.03:613][ 0]LogAudio: Display: Audio Device Manager Initialized
[2026.03.09-19.41.03:613][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2026.03.09-19.41.03:613][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.03.09-19.41.03:613][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2026.03.09-19.41.03:613][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2026.03.09-19.41.03:613][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2026.03.09-19.41.03:613][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2026.03.09-19.41.03:613][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2026.03.09-19.41.03:613][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2026.03.09-19.41.03:613][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2026.03.09-19.41.03:613][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.03.09-19.41.03:613][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.03.09-19.41.03:613][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.03.09-19.41.03:616][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.03.09-19.41.03:644][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Realtek HD Audio 2nd output (Realtek(R) Audio)'
[2026.03.09-19.41.03:645][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone (Realtek(R) Audio)'
[2026.03.09-19.41.03:649][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Realtek HD Audio 2nd output (Realtek(R) Audio)'
[2026.03.09-19.41.03:651][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone (Realtek(R) Audio)'
[2026.03.09-19.41.03:656][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Realtek HD Audio 2nd output (Realtek(R) Audio)'
[2026.03.09-19.41.03:658][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone (Realtek(R) Audio)'
[2026.03.09-19.41.03:690][ 0]LogAudioMixer: Display: Using Audio Hardware Device Realtek HD Audio 2nd output (Realtek(R) Audio)
[2026.03.09-19.41.03:690][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.03.09-19.41.03:691][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2026.03.09-19.41.03:691][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.03.09-19.41.03:692][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.03.09-19.41.03:692][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2026.03.09-19.41.03:692][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.03.09-19.41.03:692][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.03.09-19.41.03:692][ 0]LogInit: FAudioDevice initialized with ID 1.
[2026.03.09-19.41.03:693][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.03.09-19.41.03:693][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2026.03.09-19.41.03:695][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2026.03.09-19.41.03:698][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.03.09-19.41.03:699][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.03.09-19.41.03:699][ 0]LogInit: Display: Game Engine Initialized.
[2026.03.09-19.41.03:699][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2026.03.09-19.41.03:705][ 0]LogInit: Display: Starting Game.
[2026.03.09-19.41.03:705][ 0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Canceladora?Name=Player"
[2026.03.09-19.41.03:705][ 0]LogNet: Browse: /Game/Canceladora?Name=Player
[2026.03.09-19.41.03:705][ 0]LogLoad: LoadMap: /Game/Canceladora?Name=Player
[2026.03.09-19.41.03:705][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.03.09-19.41.03:705][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.03.09-19.41.03:705][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.41.03:708][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.03.09-19.41.03:709][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2026.03.09-19.41.03:733][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Canceladora'.
[2026.03.09-19.41.03:733][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Canceladora
[2026.03.09-19.41.03:736][ 0]LogLoad: Game class is 'GameModeBase'
[2026.03.09-19.41.03:737][ 0]LogWorld: Bringing World /Game/Canceladora.Canceladora up for play (max tick rate 0) at 2026.03.09-20.41.03
[2026.03.09-19.41.03:737][ 0]LogWorld: Bringing up level for play took: 0.001157
[2026.03.09-19.41.03:737][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2026.03.09-19.41.03:741][ 0]LogViewport: Display: Player bShowMouseCursor Changed, False -> True
[2026.03.09-19.41.03:741][ 0]LogLoad: Took 0.035918 seconds to LoadMap(/Game/Canceladora)
[2026.03.09-19.41.03:741][ 0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Canceladora
[2026.03.09-19.41.03:742][ 0]LogSlate: Took 0.000617 seconds to synchronously load lazily loaded font '../../../CanceladoraV1/Content/Interface/Fonts/MicrosoftSansSerif.ufont' (249K)
[2026.03.09-19.41.03:827][ 0]LogSlate: Took 0.000440 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2026.03.09-19.41.03:891][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.03.09-19.41.03:891][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=32, PathHashSize=16, EntriesSize=32752, DirTreeIndexSize=145552, TotalSize=178352
[2026.03.09-19.41.03:891][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.03.09-19.41.03:891][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.03.09-19.41.03:929][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.03.09-19.41.03:929][ 0]LogLoad: (Engine Initialization) Total time: 2.06 seconds
[2026.03.09-19.41.03:933][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2026.03.09-19.41.03:933][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2026.03.09-19.41.03:935][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.41.03:940][ 0]LogSlate: Slate font cache was flushed
[2026.03.09-19.41.03:940][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.03.09-19.41.03:941][ 0]LogTrace: Display: Control listening on port 37673
[2026.03.09-19.41.03:945][ 1]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2026.03.09-19.41.04:935][142]LogSlate: Took 0.000443 seconds to synchronously load lazily loaded font '../../../CanceladoraV1/Content/Interface/Fonts/MicrosoftSansSerif.ufont' (249K)
[2026.03.09-19.41.04:938][142]LogSlate: Took 0.000726 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.03.09-19.59.05:773][531]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.05.56:628][420]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.08.00:395][310]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.13.01:526][583]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.13.27:647][ 92]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.14.10:900][891]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.15.53:427][408]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.16.16:529][433]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.17.48:386][731]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.21.08:569][409]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.03.09-20.23.13:049][216]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1

View File

@@ -0,0 +1,315 @@
{
"file_format_version": "1.2.0",
"layer": {
"name": "VK_LAYER_LUNARG_api_dump",
"type": "GLOBAL",
"library_path": ".\\VkLayer_api_dump.dll",
"api_version": "1.4.304",
"implementation_version": "2",
"description": "LunarG API dump layer",
"introduction": "The API Dump utility layer prints API calls, parameters, and values to the identified output stream.",
"url": "https://vulkan.lunarg.com/doc/sdk/latest/windows/api_dump_layer.html",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
],
"instance_extensions": [
{
"name": "VK_EXT_layer_settings",
"spec_version": "2"
}
],
"device_extensions": [
{
"name": "VK_EXT_tooling_info",
"spec_version": "1",
"entrypoints": [
"vkGetPhysicalDeviceToolPropertiesEXT"
]
}
],
"features": {
"presets": [
{
"label": "Console Output",
"description": "Output API dump to stdout",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
],
"status": "STABLE",
"settings": [
{
"key": "output_format",
"value": "text"
},
{
"key": "log_filename",
"value": "stdout"
},
{
"key": "file",
"value": false
}
]
},
{
"label": "Text Output",
"description": "Output API dump to a text file",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
],
"status": "STABLE",
"settings": [
{
"key": "output_format",
"value": "text"
},
{
"key": "log_filename",
"value": "${VK_LOCAL}/vk_apidump.txt"
},
{
"key": "file",
"value": true
}
]
},
{
"label": "HTML Output",
"description": "Output API dump to a HTML file",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
],
"status": "STABLE",
"settings": [
{
"key": "output_format",
"value": "html"
},
{
"key": "log_filename",
"value": "${VK_LOCAL}/vk_apidump.html"
},
{
"key": "file",
"value": true
}
]
},
{
"label": "JSON Output",
"description": "Output API dump to a JSON file",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
],
"status": "STABLE",
"settings": [
{
"key": "output_format",
"value": "json"
},
{
"key": "log_filename",
"value": "${VK_LOCAL}/vk_apidump.json"
},
{
"key": "file",
"value": true
}
]
}
],
"settings": [
{
"key": "output_range",
"env": "VK_APIDUMP_OUTPUT_RANGE",
"label": "Output Range",
"description": "Comma separated list of frames to output or a range of frames with a start, count, and optional interval separated by a dash. A count of 0 will output every frame after the start of the range. Example: \"5-8-2\" will output frame 5, continue until frame 13, dumping every other frame. Example: \"3,8-2\" will output frames 3, 8, and 9.",
"type": "STRING",
"default": "0-0"
},
{
"key": "output_format",
"env": "VK_APIDUMP_OUTPUT_FORMAT",
"label": "Output Format",
"description": "Specifies the format used for output; can be HTML, JSON, or Text (default -- outputs plain text)",
"type": "ENUM",
"flags": [
{
"key": "text",
"label": "Text",
"description": "Plain text"
},
{
"key": "html",
"label": "HTML",
"description": "HTML"
},
{
"key": "json",
"label": "JSON",
"description": "Json"
}
],
"default": "text"
},
{
"key": "file",
"label": "Output to File",
"description": "Setting this to true indicates that output should be written to file instead of stdout",
"type": "BOOL",
"default": false,
"settings": [
{
"key": "log_filename",
"env": "VK_APIDUMP_LOG_FILENAME",
"label": "Log Filename",
"description": "Specifies the file to dump to when output files are enabled",
"type": "SAVE_FILE",
"filter": "*.txt,*.html,*.json",
"default": "stdout",
"dependence": {
"mode": "ALL",
"settings": [
{
"key": "file",
"value": true
}
]
}
}
]
},
{
"key": "flush",
"env": "VK_APIDUMP_FLUSH",
"label": "Log Flush After Write",
"description": "Setting this to true causes IO to be flushed after each API call that is written",
"type": "BOOL",
"default": true
},
{
"key": "name_size",
"label": "Name Size",
"description": "The number of characters the name of a variable should consume, assuming more are not required",
"type": "INT",
"default": 32,
"range": {
"min": 1
},
"unit": "chars"
},
{
"key": "show_types",
"label": "Show Types",
"description": "Dump types in addition to values",
"type": "BOOL",
"default": true,
"settings": [
{
"key": "type_size",
"label": "Type Size",
"description": "The number of characters the name of a type should consume, assuming more are not required",
"type": "INT",
"default": 0,
"range": {
"min": 0
},
"dependence": {
"mode": "ALL",
"settings": [
{
"key": "show_types",
"value": true
}
]
}
}
]
},
{
"key": "timestamp",
"env": "VK_APIDUMP_TIMESTAMP",
"label": "Show Timestamp",
"description": "Show the timestamp of function calls since start in microseconds",
"type": "BOOL",
"default": false
},
{
"key": "show_shader",
"label": "Show Shader",
"description": "Dump the shader binary code in pCode",
"type": "BOOL",
"default": false
},
{
"key": "detailed",
"env": "VK_APIDUMP_DETAILED",
"label": "Show Parameter Details",
"description": "Dump parameter details in addition to API calls",
"type": "BOOL",
"default": true
},
{
"key": "no_addr",
"env": "VK_APIDUMP_NO_ADDR",
"label": "Hide Addresses",
"description": "Dump \"address\" in place of hex addresses",
"type": "BOOL",
"default": false
},
{
"key": "use_spaces",
"label": "Use Spaces",
"description": "Setting this to true causes all tab characters to be replaced with spaces",
"type": "BOOL",
"default": true,
"settings": [
{
"key": "indent_size",
"label": "Indent Size",
"description": "Specifies the number of spaces that a tab is equal to",
"type": "INT",
"default": 4,
"range": {
"min": 1,
"max": 16
},
"unit": "chars",
"dependence": {
"mode": "ALL",
"settings": [
{
"key": "use_spaces",
"value": true
}
]
}
}
]
},
{
"key": "show_thread_and_frame",
"label": "Show Thread and Frame",
"description": "Show the thread and frame of each function called",
"type": "BOOL",
"default": true
}
]
}
}
}

View File

@@ -0,0 +1,356 @@
{
"file_format_version": "1.2.0",
"layer": {
"name": "VK_LAYER_LUNARG_crash_diagnostic",
"type": "GLOBAL",
"status": "BETA",
"library_path": ".\\VkLayer_crash_diagnostic.dll",
"api_version": "1.4.304",
"implementation_version": "1",
"description": "Crash Diagnostic Layer is a crash/hang debugging tool that helps determines GPU progress in a Vulkan application.",
"platforms": [ "WINDOWS", "LINUX" , "ANDROID" ],
"url": "https://vulkan.lunarg.com/doc/sdk/latest/windows/crash_diagnostic_layer.html",
"enable_environment": {
"VK_CRASH_DIAGNOSTIC_ENABLE": "1"
},
"disable_environment": {
"VK_CRASH_DIAGNOSTIC_DISABLE": "1"
},
"instance_extensions": [
{
"name": "VK_EXT_debug_report",
"spec_version": "10"
},
{
"name": "VK_EXT_debug_utils",
"spec_version": "1"
},
{
"name": "VK_EXT_layer_settings",
"spec_version": "2"
}
],
"device_extensions": [
{
"name": "VK_EXT_debug_report",
"spec_version": "10",
"entrypoints": [
"vkCreateDebugReportCallbackEXT",
"vkDebugReportMessageEXT",
"vkDestroyDebugReportCallbackEXT"
]
},
{
"name": "VK_EXT_tooling_info",
"spec_version": "1",
"entrypoints": [
"vkGetPhysicalDeviceToolPropertiesEXT"
]
}
],
"features": {
"settings": [
{
"key": "watchdog_timeout_ms",
"env": "CDL_WATCHDOG_TIMEOUT_MS",
"label": "Watchdog timeout (ms)",
"description": "If set to a non-zero number, a watchdog thread will be created. This will trigger if the application fails to submit new commands within a set time (in milliseconds) and a log will be created as if the a lost device error was encountered.",
"type": "INT",
"default": 30000,
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
]
},
{
"key": "dump",
"label": "Dump files",
"description": "Control of dump files.",
"type": "GROUP",
"expanded": true,
"settings": [
{
"key": "output_path",
"env": "CDL_OUTPUT_PATH",
"label": "Output Path",
"description": "The directory where dump files and shader binaries are written.",
"type": "STRING",
"default": "",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
]
},
{
"key": "dump_queue_submits",
"env": "CDL_DUMP_QUEUE_SUBMITS",
"label": "Dump queue submissions",
"description": "Control which queue submissions are included in the dump.",
"type": "ENUM",
"default": "running",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
],
"flags": [
{
"key": "running",
"label": "Running",
"description": "Submissions that were executing at the time of the dump."
},
{
"key": "pending",
"label": "Pending",
"description": "Submissions executing or pending at the time of the dump."
}
]
},
{
"key": "dump_command_buffers",
"env": "CDL_DUMP_COMMAND_BUFFERS",
"label": "Dump command buffers",
"description": "Control which command buffers are included in the dump.",
"type": "ENUM",
"default": "running",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
],
"flags": [
{
"key": "running",
"label": "Running",
"description": "Command Buffers that were executing at the time of the dump."
},
{
"key": "pending",
"label": "Pending",
"description": "Command Buffers executing or pending at the time of the dump."
},
{
"key": "all",
"label": "All",
"description": "All known Command Buffers."
}
]
},
{
"key": "dump_commands",
"env": "CDL_DUMP_COMMANDS",
"label": "Dump commands",
"description": "Control which commands are included in the dump.",
"type": "ENUM",
"default": "running",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
],
"flags": [
{
"key": "running",
"label": "Running",
"description": "Command Buffers that were executing at the time of the dump."
},
{
"key": "pending",
"label": "Pending",
"description": "Commands executing or pending at the time of the dump."
},
{
"key": "all",
"label": "All",
"description": "All known Commands."
}
]
},
{
"key": "dump_shaders",
"env": "CDL_DUMP_SHADERS",
"label": "Dump shaders",
"description": "Control of shader dumping.",
"type": "ENUM",
"default": "off",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
],
"flags": [
{
"key": "off",
"label": "Off",
"description": "Never dump shaders."
},
{
"key": "on_crash",
"label": "On Crash",
"description": "Dump currently bound shaders after a crash is detected."
},
{
"key": "on_bind",
"label": "On Bind",
"description": "Dump only bound shaders."
},
{
"key": "all",
"label": "All",
"description": "Dump all shaders."
}
]
}
]
},
{
"key": "logging",
"label": "Logging",
"description": "Control of logging.",
"type": "GROUP",
"expanded": true,
"settings": [
{
"key": "message_severity",
"label": "Message Severity",
"description": "Comma-delineated list of options specifying the types of log messages to be reported",
"type": "FLAGS",
"flags": [
{
"key": "error",
"label": "Error",
"description": "Report errors such as device lost or setup problems in the layer."
},
{
"key": "warn",
"label": "Warning",
"description": "Report non-fatal problems that may interfere with operation of the layer"
},
{
"key": "info",
"label": "Info",
"description": "Report informational messages."
},
{
"key": "verbose",
"label": "Verbose",
"description": "For layer development. Report messages for debugging layer behavior.",
"view": "ADVANCED"
}
],
"default": [
"error"
],
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
]
},
{
"key": "log_file",
"env": "CDL_LOG_FILE",
"label": "Log file name",
"description": "none = no logging, stderr or stdout = to the console, otherwise an absolute or relative path",
"type": "STRING",
"default": "stderr",
"platforms": [
"WINDOWS",
"LINUX",
"MACOS"
]
},
{
"key": "trace_on",
"env": "CDL_TRACE_ON",
"label": "Enable Tracing",
"description": "All Vulkan API calls intercepted by the layer will be logged to the console.",
"type": "BOOL",
"default": false,
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
]
},
{
"key": "trace_all_semaphores",
"env": "CDL_TRACE_ALL_SEMAPHORES",
"label": "Enable semaphore log tracing.",
"description": "Semaphore events will be logged to console.",
"type": "BOOL",
"default": false,
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
]
}
]
},
{
"key": "state",
"label": "State Tracking",
"description": "Control of state tracking.",
"type": "GROUP",
"expanded": false,
"settings": [
{
"key": "sync_after_commands",
"env": "CDL_SYNC_AFTER_COMMANDS",
"label": "Synchronize commands",
"description": "Add pipeline barriers after instrumented commands.",
"type": "BOOL",
"default": false,
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
]
},
{
"key": "instrument_all_commands",
"env": "CDL_INSTRUMENT_ALL_COMMANDS",
"label": "Instrument all commands",
"description": "All commands will be instrumented.",
"type": "BOOL",
"default": false,
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
]
},
{
"key": "track_semaphores",
"env": "CDL_TRACK_SEMAPHORES",
"label": "Track semaphores",
"description": "Enable semaphore tracking.",
"type": "BOOL",
"default": true,
"platforms": [
"WINDOWS",
"LINUX",
"MACOS",
"ANDROID"
]
}
]
}
]
}
}
}

View File

@@ -0,0 +1,478 @@
{
"file_format_version": "1.2.0",
"layer": {
"name": "VK_LAYER_LUNARG_gfxreconstruct",
"type": "GLOBAL",
"library_path": ".\\VkLayer_gfxreconstruct.dll",
"api_version": "1.4.304",
"implementation_version": "4194309",
"description": "GFXReconstruct Capture Layer Version 1.0.5",
"introduction": "The GFXReconstruct Capture Layer intercepts Vulkan API calls and logs them to a capture file. Other tools in the GFXReconstruct suite can inspect, modify, or replay capture files generated by this component.",
"platforms": [ "WINDOWS", "LINUX", "ANDROID", "MACOS" ],
"url": "https://vulkan.lunarg.com/doc/sdk/latest/windows/capture_tools.html",
"status": "STABLE",
"device_extensions": [
{
"name": "VK_EXT_tooling_info",
"spec_version": "1",
"entrypoints": [ "vkGetPhysicalDeviceToolPropertiesEXT" ]
}
],
"features": {
"presets": [
{
"label": "Initialization",
"description": "Capture the first two frames.",
"platforms": [ "WINDOWS", "LINUX", "MACOS" ],
"settings": [
{
"key": "capture_trigger",
"value": ""
},
{
"key": "capture_frames",
"value": "1-2"
}
]
},
{
"label": "Range",
"description": "Capture a range of frames between presses of the F5 key.",
"platforms": [ "WINDOWS", "LINUX", "MACOS" ],
"settings": [
{
"key": "capture_trigger",
"value": "F5"
},
{
"key": "capture_frames",
"value": ""
}
]
}
],
"settings": [
{
"key": "capture_trigger",
"env": "GFXRECON_CAPTURE_TRIGGER",
"label": "Hotkey Capture Trigger",
"description": "Specify a hotkey (any one of F1-F12, TAB, CONTROL) that will be used to start/stop capture. Example: F3 will set the capture trigger to F3 hotkey. One capture file will be generated for each pair of start/stop hotkey presses. Default is: Empty string (hotkey capture trigger is disabled).",
"platforms" : [ "WINDOWS", "LINUX", "MACOS" ],
"type": "ENUM",
"flags": [
{
"key": "",
"label": "None",
"description": ""
},
{
"key": "F1",
"label": "F1",
"description": "F1 Key"
},
{
"key": "F2",
"label": "F2",
"description": "F2 Key"
},
{
"key": "F3",
"label": "F3",
"description": "F3 Key"
},
{
"key": "F4",
"label": "F4",
"description": "F4 Key"
},
{
"key": "F5",
"label": "F5",
"description": "F5 Key"
},
{
"key": "F6",
"label": "F6",
"description": "F6 Key"
},
{
"key": "F7",
"label": "F7",
"description": "F7 Key"
},
{
"key": "F8",
"label": "F8",
"description": "F8 Key"
},
{
"key": "F9",
"label": "F9",
"description": "F9 Key"
},
{
"key": "F10",
"label": "F10",
"description": "F10 Key"
},
{
"key": "F11",
"label": "F11",
"description": "F11 Key"
},
{
"key": "F12",
"label": "F12",
"description": "F12 Key"
},
{
"key": "TAB",
"label": "TAB",
"description": "TAB Key"
},
{
"key": "CONTROL",
"label": "CONTROL",
"description": "CONTROL Key"
}
],
"default": ""
},
{
"key": "capture_trigger_frames",
"env": "GFXRECON_CAPTURE_TRIGGER_FRAMES",
"label": "Hotkey Capture Frame Limit",
"description": "Specify a limit on the number of frames to be captured via hotkey. Example: 1 will capture exactly one frame when the trigger key is pressed. Default is: Empty string (no limit)",
"type": "STRING",
"default": ""
},
{
"key": "capture_frames",
"env": "GFXRECON_CAPTURE_FRAMES",
"label": "Capture Specific Frames",
"description": "Specify one or more comma-separated frame ranges to capture. Each range will be written to its own file. A frame range can be specified as a single value, to specify a single frame to capture, or as two hyphenated values, to specify the first and last frame to capture. Frame ranges should be specified in ascending order and cannot overlap. Note that frame numbering is 1-based (i.e. the first frame is frame 1). Example: 200,301-305 will create two capture files, one containing a single frame and one containing five frames. Default is: Empty string (all frames are captured).",
"type": "STRING",
"default": ""
},
{
"key": "capture_file",
"env": "GFXRECON_CAPTURE_FILE",
"label": "Capture File Name",
"description": "Path to use when creating the capture file. Default is: gfxrecon_capture.gfxr",
"type": "SAVE_FILE",
"filter": "*.gfxr",
"default": "gfxrecon_capture.gfxr",
"settings": [
{
"key": "capture_file_timestamp",
"env": "GFXRECON_CAPTURE_FILE_TIMESTAMP",
"label": "Capture File Name with Timestamp",
"description": "Add a timestamp (yyyymmddThhmmss) postfix to the capture file name.",
"type": "BOOL",
"default": true
},
{
"key": "capture_file_flush",
"env": "GFXRECON_CAPTURE_FILE_FLUSH",
"label": "Capture File Flush After Write",
"description": "Flush output stream after each packet is written to the capture file. Default is: false.",
"type": "BOOL",
"default": false
}
]
},
{
"key": "capture_compression_type",
"env": "GFXRECON_CAPTURE_COMPRESSION_TYPE",
"label": "Compression Format",
"description": "Compression format to use with the capture file. Valid values are: LZ4, ZLIB, ZSTD, and NONE. Default is: LZ4",
"type": "ENUM",
"flags": [
{
"key": "LZ4",
"label": "LZ4",
"description": "Fastest compression algorithm that favors performance over compression ratio."
},
{
"key": "ZLIB",
"label": "ZLIB",
"description": "Widely used compression algorithm with better compression ratio than LZ4 but worse performance."
},
{
"key": "ZSTD",
"label": "ZSTD",
"description": "Newer compression algorithm with better compression ratio and performance than ZLIB, though not as fast as LZ4."
},
{
"key": "NONE",
"label": "NONE",
"description": "No compression"
}
],
"default": "LZ4"
},
{
"key": "memory_tracking_mode",
"env": "GFXRECON_MEMORY_TRACKING_MODE",
"label": "Memory Tracking Mode",
"description": "Specifies the memory tracking mode to use for detecting modifications to mapped Vulkan memory objects. Available options are: page_guard, assisted, and unassisted.",
"type": "ENUM",
"flags": [
{
"key": "page_guard",
"label": "page_guard",
"description": "Tracks modifications to individual memory pages, which are written to the capture file on calls to vkFlushMappedMemoryRanges, vkUnmapMemory, and vkQueueSubmit. Tracking modifications requires allocating shadow memory for all mapped memory."
},
{
"key": "assisted",
"label": "assisted",
"description": "Expects the application to call vkFlushMappedMemoryRanges after memory is modified; the memory ranges specified to the vkFlushMappedMemoryRanges call will be written to the capture file during the call."
},
{
"key": "unassisted",
"label": "unassisted",
"description": "Writes the full content of mapped memory to the capture file on calls to vkUnmapMemory and vkQueueSubmit. It is very inefficient and may be unusable with real-world applications that map large amounts of memory."
}
],
"default": "page_guard",
"settings": [
{
"key": "page_guard_copy_on_map",
"env": "GFXRECON_PAGE_GUARD_COPY_ON_MAP",
"label": "Page Guard Copy on Map",
"description": "When the page_guard memory tracking mode is enabled, copies the content of the mapped memory to the shadow memory immediately after the memory is mapped.",
"type": "BOOL",
"default": true,
"dependence": {
"mode": "ALL",
"settings": [
{
"key": "memory_tracking_mode",
"value": "page_guard"
}
]
}
},
{
"key": "page_guard_separate_read",
"env": "GFXRECON_PAGE_GUARD_SEPARATE_READ",
"label": "Page Guard Separate Read Tracking",
"description": "When the page_guard memory tracking mode is enabled, copies the content of pages accessed for read from mapped memory to shadow memory on each read. Can overwrite unprocessed shadow memory content when an application is reading from and writing to the same page.",
"type": "BOOL",
"default": true,
"dependence": {
"mode": "ALL",
"settings": [
{
"key": "memory_tracking_mode",
"value": "page_guard"
}
]
}
},
{
"key": "page_guard_external_memory",
"env": "GFXRECON_PAGE_GUARD_EXTERNAL_MEMORY",
"label": "Page Guard External Memory",
"description": "When the page_guard memory tracking mode is enabled, use the VK_EXT_external_memory_host extension to eliminate the need for shadow memory allocations. For each memory allocation from a host visible memory type, the capture layer will create an allocation from system memory, which it can monitor for write access, and provide that allocation to vkAllocateMemory as external memory. Only available on Windows.",
"platforms": [ "WINDOWS" ],
"type": "BOOL",
"default": false,
"dependence": {
"mode": "ALL",
"settings": [
{
"key": "memory_tracking_mode",
"value": "page_guard"
}
]
}
},
{
"key": "page_guard_persistent_memory",
"env": "GFXRECON_PAGE_GUARD_PERSISTENT_MEMORY",
"label": "Page Guard Persistent Memory",
"description": "When the page_guard memory tracking mode is enabled, this option changes the way that the shadow memory used to detect modifications to mapped memory is allocated. The default behavior is to allocate and copy the mapped memory range on map and free the allocation on unmap. When this option is enabled, an allocation with a size equal to that of the object being mapped is made once on the first map and is not freed until the object is destroyed. This option is intended to be used with applications that frequently map and unmap large memory ranges, to avoid frequent allocation and copy operations that can have a negative impact on performance. This option is ignored when GFXRECON_PAGE_GUARD_EXTERNAL_MEMORY is enabled.",
"type": "BOOL",
"default": false,
"dependence": {
"mode": "ALL",
"settings": [
{
"key": "memory_tracking_mode",
"value": "page_guard"
},
{
"key": "page_guard_external_memory",
"value": false
}
]
}
},
{
"key": "page_guard_align_buffer_sizes",
"env": "GFXRECON_PAGE_GUARD_ALIGN_BUFFER_SIZES",
"label": "Page Guard Align Buffer Sizes",
"description": "When the page_guard memory tracking mode is enabled, this option overrides the Vulkan API calls that report buffer memory properties to report that buffer sizes and alignments must be a multiple of the system page size. This option is intended to be used with applications that perform CPU writes and GPU writes/copies to different buffers that are bound to the same page of mapped memory, which may result in data being lost when copying pages from the page_guard shadow allocation to the real allocation. This data loss can result in visible corruption during capture. Forcing buffer sizes and alignments to a multiple of the system page size prevents multiple buffers from being bound to the same page, avoiding data loss from simultaneous CPU writes to the shadow allocation and GPU writes to the real allocation for different buffers bound to the same page. This option is only available for the Vulkan API.",
"type": "BOOL",
"default": true,
"dependence": {
"mode": "ALL",
"settings": [
{
"key": "memory_tracking_mode",
"value": "page_guard"
},
{
"key": "page_guard_external_memory",
"value": false
}
]
}
},
{
"key": "page_guard_unblock_sigsegv",
"env": "GFXRECON_PAGE_GUARD_UNBLOCK_SIGSEGV",
"label": "Page Guard unblock SIGSEGV from thread's signal mask",
"description": "When the page_guard memory tracking mode is enabled, this option overrides enables SIGSEGV in thread's signal mask in the case that it has been disabled.",
"type": "BOOL",
"default": false,
"dependence": {
"mode": "ALL",
"settings": [
{
"key": "memory_tracking_mode",
"value": "page_guard"
},
{
"key": "page_guard_external_memory",
"value": false
}
]
}
}
]
},
{
"key": "log",
"label": "Log",
"description": "Control log messages.",
"type": "GROUP",
"settings": [
{
"key": "log_level",
"env": "GFXRECON_LOG_LEVEL",
"label": "Level",
"description": "Specify the minimum severity level of messages to log. Options are: debug, info, warning, error, and fatal. The specified level and all higher levels will be enabled for logging. For example, choosing the warning level will also enable the error and fatal levels.",
"type": "ENUM",
"flags": [
{
"key": "debug",
"label": "debug, info, warning, error, fatal",
"description": ""
},
{
"key": "info",
"label": "info, warning, error, fatal",
"description": ""
},
{
"key": "warning",
"label": "warning, error, fatal",
"description": ""
},
{
"key": "error",
"label": "error, fatal",
"description": ""
},
{
"key": "fatal",
"label": "fatal",
"description": ""
}
],
"default": "info"
},
{
"key": "log_detailed",
"env": "GFXRECON_LOG_DETAILED",
"label": "Log Name and Line Number",
"description": "Include name and line number from the file responsible.",
"type": "BOOL",
"default": false
},
{
"key": "log_allow_indents",
"env": "GFXRECON_LOG_ALLOW_INDENTS",
"label": "Apply additional indentation",
"description": "Apply additional indentation formatting to log messages.",
"type": "BOOL",
"default": false
},
{
"key": "log_output_to_console",
"env": "GFXRECON_LOG_OUTPUT_TO_CONSOLE",
"label": "Log Output to Console / stdout",
"description": "Log messages will be written to stdout.",
"type": "BOOL",
"default": true
},
{
"key": "log_break_on_error",
"env": "GFXRECON_LOG_BREAK_ON_ERROR",
"label": "Trigger Debug Break on Error",
"description": "Trigger a debug break when logging an error.",
"type": "BOOL",
"default": false
},
{
"key": "log_output_to_os_debug_string",
"env": "GFXRECON_LOG_OUTPUT_TO_OS_DEBUG_STRING",
"label": "Log Output to Debug Console",
"description": "Windows only option. Log messages will be written to the Debug Console with OutputDebugStringA",
"platforms": [ "WINDOWS" ],
"type": "BOOL",
"default": false
},
{
"key": "log_file",
"env": "GFXRECON_LOG_FILE",
"label": "Log File",
"description": "When set, log messages will be written to a file at the specified path. Default is: Empty string (file logging disabled).",
"type": "SAVE_FILE",
"filter": "*.txt",
"default": "",
"settings": [
{
"key": "log_file_flush_after_write",
"env": "GFXRECON_LOG_FILE_FLUSH_AFTER_WRITE",
"label": "Log File Flush After Write",
"description": "Flush the log file to disk after each write when true.",
"type": "BOOL",
"default": false
},
{
"key": "log_file_keep_open",
"env": "GFXRECON_LOG_FILE_KEEP_OPEN",
"label": "Log File Keep Open",
"description": "Keep the log file open between log messages when true, or close and reopen the log file for each message when false.",
"type": "BOOL",
"default": true
},
{
"key": "log_file_create_new",
"env": "GFXRECON_LOG_FILE_CREATE_NEW",
"label": "Log File Overwrite",
"description": "Specifies that log file initialization should overwrite an existing file when true, or append to an existing file when false.",
"type": "BOOL",
"default": true
}
]
}
]
}
]
}
}
}

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{
"file_format_version" : "1.2.0",
"layer": {
"name": "VK_LAYER_KHRONOS_shader_object",
"type": "GLOBAL",
"library_path": ".\\VkLayer_khronos_shader_object.dll",
"api_version": "1.4.304",
"implementation_version": "1",
"description": "Khronos Shader object layer",
"instance_extensions": [
{
"name": "VK_EXT_layer_settings",
"spec_version": "2"
}
],
"device_extensions": [
{
"name": "VK_EXT_shader_object",
"spec_version": "1",
"entrypoints": [
"vkCmdBindShadersEXT",
"vkCmdBindVertexBuffers2EXT",
"vkCmdSetAlphaToCoverageEnableEXT",
"vkCmdSetAlphaToOneEnableEXT",
"vkCmdSetColorBlendAdvancedEXT",
"vkCmdSetColorBlendEnableEXT",
"vkCmdSetColorBlendEquationEXT",
"vkCmdSetColorWriteMaskEXT",
"vkCmdSetConservativeRasterizationModeEXT",
"vkCmdSetCoverageModulationModeNV",
"vkCmdSetCoverageModulationTableEnableNV",
"vkCmdSetCoverageModulationTableNV",
"vkCmdSetCoverageReductionModeNV",
"vkCmdSetCoverageToColorEnableNV",
"vkCmdSetCoverageToColorLocationNV",
"vkCmdSetCullModeEXT",
"vkCmdSetDepthBiasEnableEXT",
"vkCmdSetDepthBoundsTestEnableEXT",
"vkCmdSetDepthClampEnableEXT",
"vkCmdSetDepthClipEnableEXT",
"vkCmdSetDepthClipNegativeOneToOneEXT",
"vkCmdSetDepthCompareOpEXT",
"vkCmdSetDepthTestEnableEXT",
"vkCmdSetDepthWriteEnableEXT",
"vkCmdSetExtraPrimitiveOverestimationSizeEXT",
"vkCmdSetFrontFaceEXT",
"vkCmdSetLineRasterizationModeEXT",
"vkCmdSetLineStippleEnableEXT",
"vkCmdSetLogicOpEXT",
"vkCmdSetLogicOpEnableEXT",
"vkCmdSetPatchControlPointsEXT",
"vkCmdSetPolygonModeEXT",
"vkCmdSetPrimitiveRestartEnableEXT",
"vkCmdSetPrimitiveTopologyEXT",
"vkCmdSetProvokingVertexModeEXT",
"vkCmdSetRasterizationSamplesEXT",
"vkCmdSetRasterizationStreamEXT",
"vkCmdSetRasterizerDiscardEnableEXT",
"vkCmdSetRepresentativeFragmentTestEnableNV",
"vkCmdSetSampleLocationsEnableEXT",
"vkCmdSetSampleMaskEXT",
"vkCmdSetScissorWithCountEXT",
"vkCmdSetShadingRateImageEnableNV",
"vkCmdSetStencilOpEXT",
"vkCmdSetStencilTestEnableEXT",
"vkCmdSetTessellationDomainOriginEXT",
"vkCmdSetVertexInputEXT",
"vkCmdSetViewportSwizzleNV",
"vkCmdSetViewportWScalingEnableNV",
"vkCmdSetViewportWithCountEXT",
"vkCreateShadersEXT",
"vkDestroyShaderEXT",
"vkGetShaderBinaryDataEXT"
]
}
],
"features": {
"settings": [
{
"key": "force_enable",
"env": "VK_SHADER_OBJECT_FORCE_ENABLE",
"label": "Force Enable",
"description": "Force the layer to be active even if the underlying driver also implements the shader object extension.",
"type": "BOOL",
"default": false
},
{
"key": "disable_pipeline_pre_caching",
"env": "VK_SHADER_OBJECT_DISABLE_PIPELINE_PRE_CACHING",
"label": "Disable Pipeline Pre-Caching",
"description": "Disable the layer from pre-caching pipelines, reducing the memory overhead.",
"type": "BOOL",
"default": false
}
]
}
}
}

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{
"file_format_version": "1.2.0",
"layer": {
"name": "VK_LAYER_KHRONOS_synchronization2",
"type": "GLOBAL",
"library_path": ".\\VkLayer_khronos_synchronization2.dll",
"api_version": "1.4.304",
"implementation_version": "1",
"description": "Khronos Synchronization2 layer",
"introduction": "The VK_LAYER_KHRONOS_synchronization2 extension layer implements the VK_KHR_synchronization2 extension.",
"url": "https://vulkan.lunarg.com/doc/sdk/latest/windows/synchronization2_layer.html",
"status": "STABLE",
"platforms": [ "WINDOWS", "LINUX", "MACOS", "ANDROID" ],
"instance_extensions": [
{
"name": "VK_EXT_layer_settings",
"spec_version": "2"
}
],
"device_extensions": [
{
"name": "VK_KHR_synchronization2",
"spec_version": "1",
"entrypoints": [
"vkCmdSetEvent2KHR",
"vkCmdResetEvent2KHR",
"vkCmdWaitEvents2KHR",
"vkCmdPipelineBarrier2KHR",
"vkCmdWriteTimestamp2KHR",
"vkQueueSubmit2KHR",
"vkCmdWriteBufferMarker2AMD",
"vkGetQueueCheckpointData2NV"
]
}
],
"features": {
"settings": [
{
"key": "force_enable",
"env": "VK_SYNCHRONIZATION2_FORCE_ENABLE",
"label": "Force Enable",
"description": "Force the layer to be active even if the underlying driver also implements the synchonization2 extension.",
"type": "BOOL",
"default": false
}
]
}
}
}

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After

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Last Resort Font</Name>
<Location>/Engine/Content/SlateDebug/Fonts/LastResort.ttf</Location>
<Date>2016-06-10T14:17:31.3888811-04:00</Date>
<Function>The Last Resort font is a collection of glyphs to represent types of Unicode characters</Function>
<Justification>These glyphs are designed to allow users to recognize an encoded value in scenarios where the desired font doesnt provide a character</Justification>
<Eula>http://www.unicode.org/policies/lastresortfont_eula.html</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/LastResortFont_License.txt</LicenseFolder>
</TpsData>

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@echo off
set CWD=%cd%
set CHROME_USER_DATA=%CWD%/.tmp_chrome_data/
echo "Opening chrome..."
set CHROME="C:\Program Files (x86)\Google\Chrome\Application\chrome.exe"
if exist "C:\Program Files\Google\Chrome\Application\chrome.exe" (
set CHROME="C:\Program Files\Google\Chrome\Application\chrome.exe"
)
REM --allow-file-access-from-files allow to load a file from a file:// webpage required for GPUDumpViewer.html to work.
REM --user-data-dir is required to force chrome to open a new instance so that --allow-file-access-from-files is honored.
%CHROME% "file://%CWD%/GPUDumpViewer.html" --allow-file-access-from-files --new-window --incognito --user-data-dir="%CHROME_USER_DATA%"
echo "Closing chrome..."
REM Wait for 2s to shut down so that CHROME_USER_DATA can be deleted completly
timeout /t 2 /nobreak > NUL
rmdir /S /Q "%CHROME_USER_DATA%"

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@@ -0,0 +1,105 @@
#!/usr/bin/env bash
# Copyright Epic Games, Inc. All Rights Reserved.
set -eu
UNAMEOS="$(uname -s)"
ADDRESS="127.0.0.1"
PORT="8000"
URL="http://$ADDRESS:$PORT/GPUDumpViewer.html"
SCRIPT=$(readlink -f "$0")
# Absolute path this script is in, thus /home/user/bin
SCRIPTPATH=$(dirname "$SCRIPT")
pushd "$SCRIPTPATH"
GetAllChildProcesses() {
local Children=$(ps -o pid= ppid "$1")
for PID in $Children
do
GetAllChildProcesses "$PID"
done
echo "$Children"
}
# Gather all the descendant children of this process, and first kill -TERM. If any child process
# is still alive finally send a -KILL
TermHandler() {
MaxWait=30
CurrentWait=0
ProcessesToKill=$(GetAllChildProcesses $$)
kill -s TERM $ProcessesToKill 2> /dev/null
ProcessesStillAlive=$(ps -o pid= -p $ProcessesToKill)
# Wait until all the processes have been gracefully killed, or max Wait time
while [ -n "$ProcessesStillAlive" ] && [ "$CurrentWait" -lt "$MaxWait" ]
do
CurrentWait=$((CurrentWait + 1))
sleep 1
ProcessesStillAlive=$(ps -o pid= -p $ProcessesToKill)
done
# If some processes are still alive after MaxWait, lets just force kill them
if [ -n "$ProcessesStillAlive" ]; then
kill -s KILL $ProcessesStillAlive 2> /dev/null
fi
}
# trap when SIGINT or SIGTERM are received with a custom function
trap TermHandler SIGTERM SIGINT
APPS=()
APPS+=(xdg-open)
if [[ "${UNAMEOS}" =~ "Darwin" ]]; then
APPS+=(open)
fi
CMD=
for val in "${APPS[@]}"; do
CMD="$(command -v "${val}")" || true
if [[ -n "${CMD}" ]]; then
break
fi
done
if [[ -z "${CMD}" ]]; then
echo "ERROR: Browser launch command not found"
exit 1
fi
ARGS=("${CMD}")
ARGS+=("$URL")
echo "Executing:"
echo
echo "Starting simple webserver..."
exec python3 -m http.server "$PORT" --bind "$ADDRESS" &
P1=$!
sleep 1
echo "${ARGS[0]} \\"
for ((i=1; i < ${#ARGS[@]}; i++ )); do
echo " ${ARGS[$i]} \\";
done
echo
# Start the browser now that the server is running
"${ARGS[@]}"
# Wait on the webserver - in general this will be killed by a Ctrl-C
wait $P1
echo
echo "Closing ${CMD}..."
popd

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[Manifest]
Version=2

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CanceladoraV1/Binaries/Win64/CanceladoraV1.pdb 2026-03-09T19:03:47.327Z
Engine/Content/SlateDebug/Fonts/LastResort.tps 2026-02-14T22:06:51.833Z
Engine/Content/SlateDebug/Fonts/LastResort.ttf 2026-02-14T22:06:51.836Z
Engine/Extras/GPUDumpViewer/GPUDumpViewer.html 2026-02-14T22:07:12.962Z
Engine/Extras/GPUDumpViewer/OpenGPUDumpViewer.bat 2026-02-14T22:07:12.963Z
Engine/Extras/GPUDumpViewer/OpenGPUDumpViewer.sh 2026-02-14T22:07:12.963Z

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@@ -0,0 +1,35 @@
CanceladoraV1/Binaries/Win64/CanceladoraV1.exe 2026-03-09T19:03:47.315Z
CanceladoraV1/Binaries/Win64/D3D12/x64/D3D12Core.dll 2026-02-14T22:11:20.412Z
CanceladoraV1/Binaries/Win64/D3D12/x64/d3d12SDKLayers.dll 2026-02-14T22:11:20.433Z
CanceladoraV1/Binaries/Win64/DML/x64/DirectML.dll 2026-02-14T22:10:54.376Z
CanceladoraV1/Binaries/Win64/tbb12.dll 2026-02-14T22:10:58.732Z
CanceladoraV1/Binaries/Win64/tbbmalloc.dll 2026-02-14T22:10:58.732Z
Engine/Extras/Redist/en-us/vc_redist.x64.exe 2026-02-14T22:07:13.279Z
Engine/Extras/Redist/en-us/vc_redist.arm64.exe 2026-02-14T22:07:12.969Z
Engine/Binaries/ThirdParty/DbgHelp/dbghelp.dll 2026-02-14T22:06:16.122Z
Engine/Binaries/ThirdParty/MsQuic/v220/win64/msquic.dll 2026-02-14T22:06:20.249Z
Engine/Binaries/ThirdParty/NVIDIA/NVaftermath/Win64/GFSDK_Aftermath_Lib.x64.dll 2026-02-14T22:06:20.277Z
Engine/Binaries/ThirdParty/Ogg/Win64/VS2015/libogg_64.dll 2026-02-14T22:06:20.312Z
Engine/Binaries/ThirdParty/Vorbis/Win64/VS2015/libvorbis_64.dll 2026-02-14T22:06:24.238Z
Engine/Binaries/ThirdParty/Vorbis/Win64/VS2015/libvorbisfile_64.dll 2026-02-14T22:06:24.238Z
Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64/WinPixEventRuntime.dll 2026-02-14T22:06:24.379Z
Engine/Binaries/ThirdParty/Windows/XAudio2_9/x64/xaudio2_9redist.dll 2026-02-14T22:06:24.380Z
Engine/Content/Renderer/TessellationTable.bin 2026-02-14T22:06:51.661Z
Engine/Content/Slate/Cursor/invisible.cur 2026-02-14T22:06:51.694Z
Engine/Plugins/NNE/NNERuntimeORT/Binaries/ThirdParty/Onnxruntime/Win64/onnxruntime.dll 2026-02-14T22:08:37.255Z
Engine/Config/StagedBuild_CanceladoraV1.ini 2026-03-09T19:39:13.424Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_api_dump.dll 2026-02-14T22:06:24.275Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_api_dump.json 2026-02-14T22:06:24.275Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_crash_diagnostic.dll 2026-02-14T22:06:24.276Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_crash_diagnostic.json 2026-02-14T22:06:24.276Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_gfxreconstruct.dll 2026-02-14T22:06:24.354Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_gfxreconstruct.json 2026-02-14T22:06:24.357Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_khronos_profiles.dll 2026-02-14T22:06:24.357Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_khronos_profiles.json 2026-02-14T22:06:24.358Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_khronos_shader_object.dll 2026-02-14T22:06:24.358Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_khronos_shader_object.json 2026-02-14T22:06:24.359Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_khronos_synchronization2.dll 2026-02-14T22:06:24.359Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_khronos_synchronization2.json 2026-02-14T22:06:24.359Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_khronos_validation.dll 2026-02-14T22:06:24.368Z
Engine/Binaries/ThirdParty/Vulkan/Win64/VkLayer_khronos_validation.json 2026-02-14T22:06:24.369Z
CanceladoraV1.exe 2026-03-09T19:39:13.412Z

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